BitSummit
Game Developer reports that BitSummit is back on the calendar, keeping one of Japan’s key indie showcases in view for developers tracking regional scene momentum. For teams looking at publishing, …
465 items across game development
465 results
Game Developer reports that BitSummit is back on the calendar, keeping one of Japan’s key indie showcases in view for developers tracking regional scene momentum. For teams looking at publishing, …
Game Developer says PAX East is the latest major convention to put game teams in front of players, press, and peers. For developers, the value is less about spectacle than …
Tim Ruswick is pushing a simple reminder: make games for fun first. The message lands as a counterweight to constant talk about monetization, wishlists, and market fit. For teams and …
Tim Ruswick is kicking off a live broadcast and inviting developers to jump into chat with questions. The format is lightweight and interactive, so the value will come from the …
Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …
GamesIndustry.biz says Kickstarter is still a viable funding lane for games, but only if studios treat it as marketing first. In 2025, game projects raised $26 million on the platform, …
Hi all! In fact, development of this game began a few months ago when I created a single small image as a prototype for another project in a completely different …
Hi everyone, some of you may remember our previous recruitment thread. That thread was eventually locked due to inactivity, so I wanted to give everyone an update on where the …
Dreamscape Headquarters is looking for a programmer/developer to help bring **Dreamscape** from its current concept and pre-production stage into a playable game. The project is an original narrative-driven adventure combining …
GamesIndustry.biz reports that former Petrol leadership has launched PUBLSH, a new California-based publisher aiming to back a small slate of mid-budget games. Its first signing is Pera Coda, an episodic …
Game Developer reports that Battlestate Games is launching Battlestate Games Publishing to back “hardcore” projects that might struggle with traditional publishers. The move could open a path for riskier, niche …
Tim Ruswick walks through 23 abandoned prototypes from the last decade, turning each one into a compact lesson in what did and didn’t work. For developers, the value is in …
Hi everyone, I'm an independent game creator currently working on an original project called Earth Rebirth: Pangaea. I'm now looking to put together a small founding development team. I have …
Hi Dee, Thank you — I am glad the proposal was useful, and I appreciate how clearly you locked the seven questions. That is enough to write a clean SOW. …
angryman312 wrote: Hi Dee, I am waiting your response. Thank you. Hi Mark, thanks for putting this together. I appreciate the level of detail in the proposal, especially the milestone …
Tom Sloper wrote: angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are …
GamesIndustry.biz says Secret Mode is leaning on two very different bets: pure indie releases and higher-budget “caretaker” projects like Star Wars: Galactic Racer. The newly independent UK publisher says discoverability …
Hi Dee, I am waiting your response. Thank you.
angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are not paying for …
Hi Mark, This is exactly the kind of technical breakdown I was looking for. I especially appreciate that you're separating what needs to be proven now from what should deliberately …
Page 1 of 24
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more