Report: Crossfire dev That's No Moon lays off 14 staff
That's No Moon has laid off 14 staff, a small but real cut at the studio behind Crossfire. The move lands as the team continues building a high-profile project with …
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That's No Moon has laid off 14 staff, a small but real cut at the studio behind Crossfire. The move lands as the team continues building a high-profile project with …
Three indie horror publishers are now dealing with sexual harassment allegations, putting a harsh spotlight on how small studios and their partners handle misconduct. The fallout is already raising...
A wave of marketing, publishing, and production moves is reshaping teams across games and adjacent entertainment. Notable shifts include Tim Coombs returning to Amazon to lead Luna brand marketing,...
EA has been taken private in a $55 billion deal, with ownership shifting to a Saudi-backed group that includes Donald Trump’s son-in-law. For developers, the big question is how a …
EA’s take-private deal has cleared U.S. regulatory hurdles, putting the publisher on track to be acquired as soon as next week. For developers, the immediate question is what changes in …
The Arcade Crew says Chivalware stood out because it mixed roguelite structure with a puzzle-game twist, not just another action pitch. For indie teams, the useful takeaway is how a …
Denmu has launched with $50 million to back games it sees as creatively driven, usually with $1 million to $5 million checks and occasional larger bets. The new firm is …
Claude Guillemot, who helped found Ubisoft in 1986 with his brothers, has died in a plane crash. For developers, this is less a product story than a reminder that one …
Kwalee has reportedly laid off the entire Luna Abyss development team only weeks after the shooter launched. For devs, the practical takeaway is blunt: even a shipped, well-received game doesn’t...
Playstack’s majority sale to Fandom is mostly a business story, but it matters because the publisher says it wants to keep growth measured rather than chase scale for its own …
Team17 has cut two people from its marketing and communications team, a small but still telling sign of ongoing pressure in games publishing. For developers, it’s another reminder that the …
Ubisoft says net bookings fell 54% year over year, a brutal signal that the company’s current slate and release cadence aren’t landing. For devs, the bigger takeaway is the human …
Embracer is splitting off a chunk of its game business, and that means franchises like Tomb Raider and Metro will sit in a new standalone segment, Fellowship Entertainment. For devs, …
Welp, after several months more, the end has truly come for me and my self-proclaimed gamedev career. I just received two more rejections in short notice, just now, for my …
This blog is the continuation of my latest “series” on what could be described as "trying to save one’s career” ( playlist ). We’ll talk about what has happened since …
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