When your characters come to life: Designing the Residents of Dark Coffee
How a cast of coffee-shop visitors became a network of friendships, rivalries, romance, and secrets. About six months ago, both of us lost our jobs. We are artists, and we …
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How a cast of coffee-shop visitors became a network of friendships, rivalries, romance, and secrets. About six months ago, both of us lost our jobs. We are artists, and we …
Hey man Im new to this whole game design and developing so Id be more than happy to test out your game and all just to see what others have …
Greetings game devs.I have recorded audio samples from my ship, The HMS Bugle, and have sent them back in time from the year 5878 to the 21st century, converted to …
Looking for new players to test Sunderborn, a logic puzzle game. As a thank-you, we may send a Steam key to the first 10 especially active testers who provide detailed …
While I was working on the controller setup yesterday, I noticed that the way I had envisioned the movement mechanic wasn't actually very dynamic. It was rather mechanical. I didn't …
Everybody always says: keep it small. Keep it simple. Don't overscope. Let your game do one or two things. Only. And at first, I thought: yeah. That makes sense. Don't …
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
A text editor that loads quickly is the only thing that comes to mind. It's the anti-IDE attitude towards things. Just browse the file system and open text files. A …
When working on a game project, there are often small tasks that take more time than expected, such as calculating values, converting units, checking text, formatting data, or quickly testing …
I love the project I was wondering if I can be a playtester for the project love to be a part of ur journey
BALANCE A Sailing Survival Game A ship. A crew. The sea decides. I'm Toushif Reza, working with Ayzron Studio, and I'm currently looking for a few collaborators to build BALANCE, …
Hi everyone, I'm working on a small hobby project focused on creating useful gaming content for Android and PC players. The project covers game guides, gameplay information, updates, troubleshooting, and …
Hello everyone! I'm working on an original 2D fast-paced platformer project called: SONIC: CELESTIAL CHAOS The project is inspired by the classic style of fast 2D platformers, with an emphasis …
Hi everyone, I'm an independent developer from NEXIOR GAME, and I've been working on my own 3D game engine called Hozex Engine. Hozex is designed to make 3D game development …
Hi guys, Im making a post-apocalyptic game called Atomic Dawn 1, I use Rust and OpenGL + MoltenVK and Vulkan, I'm also looking for good places to get animations, textures …
You have the right idea for how to handle sub-frame emission. I have a similar way of doing it, where I forward integrate the position for the sub-time-step based on …
Quick update for anyone who tried this: CYDI isn't solo-only any more. 2 Players — two people share one device and take turns on the same shape. Neither drawing is …
Something I keep re-solving badly, and I would like to know what people here settle on. If an emitter is moving fast and you spawn N particles per frame at …
Hi everyone, I run a browser gaming website called BunaGames, I’m interested in hearing from developers who publish HTML5 or WebGL games on external browser portals. From the portal side, …
TooOld2rock-nRoll wrote: I'm definitely not implementing volume (this comes next) and rigid body simulation, all objects are ideal particles for this conversation. That's some bad terminology if i can read …
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