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Decentralized Direct Volume Rendering: A Browser-Native GPU Architecture for MRI Digital Twins in Resource-Constrained Settings
A browser-native WebGPU renderer hits under 920 ms time-to-first-pixel and stays above 82 FPS on low-cost integrated GPUs. The interesting part for game devs is the client-side raymarching pipeline: deterministic …
Oserebameh Augustine Beckley
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webgpu
browser rendering
volume rendering
raymarching
digital twins
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