Introducing XBOX LABS
XBox Wire says Microsoft is standing up XBOX LABS, a small internal group focused on turning emerging tech into playable experiments. The team will explore AI-era workflows, browser delivery,...
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XBox Wire says Microsoft is standing up XBOX LABS, a small internal group focused on turning emerging tech into playable experiments. The team will explore AI-era workflows, browser delivery,...
GamesIndustry.biz reports that Xbox has launched Xbox Labs, a small internal team meant to turn emerging ideas into tools and features developers and players can actually test. The group will …
Babylon.js 9.30.0 lands with a small but useful set of fixes for WebGPU, WebGL1, particles, and the flow graph editor, plus one new canvas color-management hook. The biggest developer-facing change...
arXiv cs.GR details Windfoil, a GPU-friendly vector graphics renderer that computes box-filtered winding numbers for quadratic Bézier contours in closed form. The WebGPU implementation targets...
PixiJS v8.22.0 lands with accessibility fixes, new WebGPU rendering options, and broader texture support. PixiJS says Tab now correctly activates the accessibility layer again, while developers also...
Babylon.js 9.29.0 lands with a mix of performance work, WebGPU fixes, and editor/runtime polish. The release trims CPU particle allocations, fixes 3D texture mipmap generation, and adds frame-graph...
Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several...
PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative...
Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …
Babylon.js 9.26.0 adds an OpenUSD WebAssembly scene loader, making USD assets easier to preview and integrate in-browser. The release also expands rendering and tooling with object ID geometry...
Babylon.js 9.25.0 adds a batch of WebXR upgrades, including dynamic viewport scaling, tracked sources, depth-sensing lifecycle controls, composition layer limits, and richer controller haptics. The...
Babylon.js 9.23.0 lands with new WebXR capabilities, including persistent anchor lifecycle support, room capture, and semantic labels for planes and meshes. The release also improves Gaussian...
Entity has raised $5.8 million to build a browser-based gaming platform aimed at delivering console-quality play with no downloads or installs. The Dublin startup is targeting an early 2027 launch,...
PixiJS v8.20.0 lands as a feature-heavy update for WebGPU and rendering pipeline users, with several behavior changes that can affect existing projects. The biggest shifts are WGSL shader overrides,...
A WebGPU rendering study tackles Vangers' unusual terrain head-on: editable, multi-layer height fields with caves and destruction, not the usual single-valued DEM. Six approaches were tested in one...
Babylon.js 9.21.1 lands with a practical WebGPU fix and a new FSR 1 render pipeline for WebGL2 and Native. The bug fix prevents scenes from going black when maxSimultaneousLights pushes …
Babylon.js 9.21.0 lands with a mix of rendering fixes and feature work, including WebGPU stability improvements, XR upgrades, and better GPU particle editing. It also patches several loader and...
Babylon.js 9.20.1 is a patch release focused on stability, WebGPU fixes, and a few useful feature additions. Highlights include GPU particle gradient rebaking, WebGPU pipeline-cache and texture-leak...
Babylon.js 9.20.0 lands with a set of rendering and WebGPU fixes aimed at making XR and texture workflows more reliable. The biggest change is reuse of graphics bindings plus raw …
Babylon.js 9.19.1 is a patch release focused on stability and correctness across rendering, physics, and input. It fixes a Firefox WebGPU validation issue in clustered lighting, a...
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