SAT
8 items across game development
8 results
When implementing SAT for boxes, are Guass Maps needed for optimization or will they just slow things down?
SAT Gauss Map Edge different result from brute force
Help with SAT collision implementation
SAT: choosing a reference face with parallel normals
DevBlog 13 - Large Ship Collision Challenges
Adding hand-made collision to the large ships so that fighters cannot fly through them. I tweaked the model editor so it can load in models to define collision shapes. There …
DevBlog 7 - Stress Testing Projectile Performance In My Spatial Hash Based World Partitioning System
I've set up firing an a lot of projectiles to push performance to its limits. To assist with this I created various debug tools, such as a projectile tweaker. Projectiles …
DevBlog 1 - Spatial Hashing and Separating Axis Theorem
To get better at c++, problem solving, vector math, programming, and rendering -- I embarked on a project to build a game from scratch in c++ and modern OpenGL. The …