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DevBlog 13 - Large Ship Collision Challenges

Adding hand-made collision to the large ships so that fighters cannot fly through them. I tweaked the model editor so it can load in models to define collision shapes. There …

mattstone2728 ·
cpp collision SAT spatialhashing separatingaxistheorem
Blog

DevBlog 1 - Spatial Hashing and Separating Axis Theorem

To get better at c++, problem solving, vector math, programming, and rendering -- I embarked on a project to build a game from scratch in c++ and modern OpenGL. The …

mattstone2728 ·
spatialhash separatingaxistheorem SAT