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Physics

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16 results

Forum Topic

What Small Tools Do You Find Most Useful During Game Development?

When working on a game project, there are often small tasks that take more time than expected, such as calculating values, converting units, checking text, formatting data, or quickly testing …

JuniTech ·
gamedev 3D Physics exploration game development
Forum Post

Reply in: Accuracy of physics constraints

jcabeleira wrote: The energy of the impact is transferred to both objects according to their mass ratio and the objects start moving away from each other The wall is now …

Aressera ·
Physics constraints sequential impulses
Forum Post

Reply in: Accuracy of physics constraints

Perfectly elastic bouncing would probably be, in turn, inconvenient and unrealistic. If your system doesn't lose energy, not only it never reaches a rest state, but small errors such as …

LorenzoGatti ·
Physics constraints sequential impulses
Forum Post

Reply in: Accuracy of physics constraints

jcabeleira wrote: The wall is now static and the ball is bouncing back like the first scenario, but the ball is moving slower than before because only part of the …

JoeJ ·
Physics constraints sequential impulses
Forum Topic

Accuracy of physics constraints

Hello all, I've observed some weird behavior on my physics engine that I think is not a bug but a limitation of how constraints are usually defined and implemented in …

jcabeleira ·
Physics constraints sequential impulses