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shadows

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4 results

News

DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering

arXiv cs.GR details DiffusionShadow, a diffusion-based cache for neural volume rendering shadows. The method packs many precomputed shadow INRs into one model conditioned on light direction, cutting storage while keeping …

Kai-Chen Tung, Qi Wu, David Bauer, Mengjiao Han, Silvio Rizzi, Kwan-Liu Ma ·
graphics ai neural-rendering volume-rendering shadows +1
News

Custom SRP 7.2 Separate Shadow Passes

Catlike Coding Unity details a refactor that splits shadow work out of LightingPass and into dedicated render graph passes. The change keeps visuals identical, but makes the pipeline cleaner by …

Catlike Coding Unity ·
unity render-graph shadows refactoring graphics-programming
News

Custom SRP 7.1.0 Splitting Shadow Code

Catlike Coding Unity is splitting its custom SRP shadow code into a dedicated OtherShadows path for point and spot lights. The refactor keeps behavior unchanged, but it makes the atlas, …

Catlike Coding Unity ·
unity shadows graphics refactor graphics programming