GamesIndustry.biz reports that Level-5 CEO Akihiro Hino apologized after confirming generative AI was used in a recent digital showcase. The studio says the games themselves are still human-made, but it …
Geoff Keighley has clarified that Gamescom Opening Night Live mixes free editorial picks with paid placements. Smaller teams can still get in on merit, but some slots are effectively bought …
Lewis Packwood·
gamescomopening night livegeoff keighleymarketingtrailers+1
Interesting. good puzzle design seems to come down to making the player discover the solution through clear clues and gradual difficulty, rather than simply making the puzzles harder.
Submissions are now open for the Godot 2026 showreel, giving teams a chance to spotlight published or in-progress games, apps, and tools built with the engine. The showcase will be …
THQ Nordic used its 2026 showcase to push a broad slate of releases, led by REANIMAL: The Prisoner DLC, Way of the Hunter 2 pre-orders, and new looks at Wreckfest …
Kinetic Publishing will unveil its first signed indie games at a showcase on August 12, with release windows and platform plans for titles targeting 2027 and 2028. The label, backed …
That's a great point about measuring how long players stay stuck rather than just whether they eventually solve the puzzle. I like the idea of using player hesitation as a …
Unity Source Code wrote: I think the biggest factor is making sure players understand why they failed. If a puzzle feels unfair or relies on guessing, it quickly becomes frustrating. …
I think the biggest factor is making sure players understand why they failed. If a puzzle feels unfair or relies on guessing, it quickly becomes frustrating. I like introducing one …
realtechnolab wrote: How do you decide when a puzzle is "challenging enough"? What techniques do you use to avoid difficulty spikes? Do you rely more on playtesting, analytics, or your …
As a puzzle game player, I find player performance and fun highly dependent on taste. You cannot please everybody. For example, solving a Sudoku follows an unavoidable structural pattern: initially …
London Games Festival will shift to a central London venue in 2027, a move that should make the event easier to access for studios, publishers, and attendees. For developers, a …
Sophie McEvoy·
london games festivalgames londoneventsshowcasebusiness+1
Those come through playtesting. Lots of people try it. Some find it easy, some find it hard. It should be a series of progressive challenges most people find difficult but …
Hi everyone, I'm currently developing a mobile puzzle game in Unity where players solve arrow-based maze puzzles. One of the biggest design challenges I've encountered is balancing difficulty so that …
Some screenshots of my project The Island - MMO RPG about living in a city on the Island.Current State: environment prototyping.I am using Unreal Engine 5.8.
Unity highlighted a June 2026 slate of standout community-made games, giving developers a quick look at what teams are shipping with the engine right now. The roundup is less about …
Summer Game Fest’s 2026 showcase made one thing hard to ignore: Japanese publishers and studios drew the loudest reactions while most big western console teams stayed offstage. For developers, the …
Evil Empire says its 45-minute Triple-I showcase is built for wishlist conversion, not vanity views. The studio caps slots at $15k per minute, plays and rates submissions internally, and even …
MonoGame is using a new Spotlight series to surface games, tools, and libraries built with the framework, with episode 2 now announced and the premiere already live. For teams in …
The Convergence indie showcase is back, featuring 30 new games, including world premieres. This event, hosted by influencers, is a great opportunity for developers to gain visibility and connect with …
Jon Hicks·
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