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Latest softwarerendering Activity

TitaniumGL

kloena said:
Interesting… good work.

Thankyou. 

5,607 views
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Two little せいれい is living inside my head.

One of them recommends to pipelinize the rasterization even more. Try reorganizing the commands, try searching things that can save you one or two clocks everywhere, do everything you can again and again, and everything will sort out itself.
The another one s…

8,017 views
Help with vertex pipeline for 3d software renderer

@bmarci It was really more the code you use to project from object/model space into world and then perspectiveprojection

8,558 views

@JoeJ  two things told this away. first was, when i switched to a framebuffer code that was far simpler and far less cycles (this was aligned to 32 bit instead of 24 bit bitwise magic). i expected some speed gain from the simpler pixel code, but instead, the speed fell by 15-20% or something, …

26,506 views
3D Frustum Software Renderer implemented in Lua

Dear game developers,

I am looking forward to find people who are interested in 3D software rendering. In my opinion it is good to start in software to learn the basics, especially starting with a good implementation as foundation. If you understand everything you can move on to complex hardware acc…

3,595 views
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