Dynamically Repositioned UI, now in ToyMaker
I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
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I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
Hi everyone! Relics of the Abyss — Interactive Showcase I’d like to share Relics of the Abyss, a coordinated dark-fantasy UI art collection created for RPGs, action RPGs, roguelikes and …
liminiminal wrote: The highlighting might be annoying indeed. But how about this: I have a crosshair that i want to change color to red when the point overlaps an enemy. …
For some reason, reading your post reminded me of Red Orchestra. I believe that the idea is doable, but you'll be targeting a smaller niche of gamers that want that …
JoeJ wrote: Getting rid of HUD elements is a reasonable goal, but maybe you take it too literal. Implementing HUD elements on in game objects surely is more work and …
Getting rid of HUD elements is a reasonable goal, but maybe you take it too literal. Implementing HUD elements on in game objects surely is more work and eventually more …
Hello. I am making an FPS game and was wondering if not having a HUD is a bad idea. I was thinking about dead space: the HP of the player …
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