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Latest UnityGameEngine Activity

Static Batching Like You Never Saw

Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw

Reason for this blog post is simple:

Most developers think they know how static batching truly works. But that’s a lie: they don’t.

They just know the basics Unity taught them, while ignoring all the low level…

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Raycast Commands: A New Performance Era

Check the original blog post at The Gamedev Guru: Unity Raycast Commands: A New Era

In this post, you will learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale.

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Check the original blog post at The Gamedev Guru: The KISS Command Pattern for Unity

In this post, you will learn about the lovely KISS Command Pattern in Unity I can’t live without in my games. This pattern will empower you to easily connect your gameplay systems without all the complexity that com…

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Check the original blog post at The Gamedev Guru: The "KISS" Dependency Injection in Unity

Two questions for you:

  • Are you using a dependency injection system in Unity?
  • If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes?
  • If the answer…

    16,094 views
    Haziq
    April 03, 2020 04:01 PM

    I have created a room inside 3ds max which then exported to Unity. There is no issue in the model in 3ds max however in unity the light leaking from the room. Below is the link of screenshot for further clarification:
    https://ibb.co/g9NBW2Q

    2,519 views
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