Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the...
A small walk inside my procedurally generated terrain. Rendered in OpenGL. The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it. Grass and flowers …
How to make a new C++ actor and use it in blueprint! Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint. Basic Unreal …
How to set up some commonly used AAA tools for C++ programmers who make games in Unreal! (Scroll down for video) Once you get into the industry, you will find …
It's my first time blogging. I started creating games/prototypes at the age of 17 and stuck with it since then. I have lots of other projects that i din't share, …
TheGameDevDude·
OpenGLVisualStudioC++
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