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74 results

Blog

A small walk inside my procedurally generated terrain

A small walk inside my procedurally generated terrain. Rendered in OpenGL. The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it. Grass and flowers …

buzzelliart ·
ProceduralTerrain grass billboards hydraulicerosion OpenGL
Blog

Your First Unreal C++ Class - UE C++ Tutorial 2

How to make a new C++ actor and use it in blueprint! Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint. Basic Unreal …

mattstone2728 ·
C++ Unreal VisualStudio UE4 programming
Tutorial

Set up OpenAL with C++ using Visual Studio

var ytcfg = {d: function() {return (window.yt && yt.config_) || ytcfg.data_ || (ytcfg.data_ = {});},get: function(k, o) {return (k in ytcfg.d()) ? ytcfg.d()[k] : o;},set: function() {var a =...

enigma_dev ·
openal C++ windows VisualStudio
Blog

GUI WPF + OpenGL 3.1

We will see how to place OpenTK.GLControl on WPF window to make GUI application with 2D/3D graphics using modern OpenGL 3....

8Observer8 ·
OpenGL VisualStudio
Blog

Flight Sim Prototype

It's my first time blogging. I started creating games/prototypes at the age of 17 and stuck with it since then. I have lots of other projects that i din't share, …

TheGameDevDude ·
OpenGL VisualStudio C++

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