SpaceStrike.io — build a ship, adapt when the fight turns
The creator asked me to share SpaceStrike.io here. It’s a new browser .io game where you build a ship from modules, then adjust your setup and tactics during quick fights.Play …
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The creator asked me to share SpaceStrike.io here. It’s a new browser .io game where you build a ship from modules, then adjust your setup and tactics during quick fights.Play …
Hi, could you give examples of browser-based MMOs? I can't picture it. Also, do you need help with localization from English to French and Spanish (paid work)?
We are developing a new browser-based multiplayer game inspired by the classic browser-game era. The game is designed for an international audience and will support: 🇬🇧 English🇩🇪 German🇷🇺 Russian🇺🇦 Ukrainian🇪🇸 …
Hi everyone, I've released Makyu Breaker, a free browser game made with Unity where you face pitchers who throw unusual "magic pitches". Some pitches climb upward, split into multiple balls, …
Hi everyone, I'm the maker of ArrowGame, a free browser logic puzzle. Each arrow needs a clear path to leave the board, so the challenge is finding the right order. …
Hi! I’ve released Elementrix, a free HTML5 falling-block roguelite built around chemistry, progression, and chain reactions. Play it here:https://tami-tac.itch.io/elementrix The basic idea is simple: drop elements onto the board and …
You have the right idea for how to handle sub-frame emission. I have a similar way of doing it, where I forward integrate the position for the sub-time-step based on …
Something I keep re-solving badly, and I would like to know what people here settle on. If an emitter is moving fast and you spawn N particles per frame at …
Hi everyone! 👋 I’m developing Moleculox, a puzzle game inspired by classic sliding puzzles, but built around real atoms and molecules. The idea is simple: move atoms around the board, …
I built Dont Wordle, a free browser-based reverse word puzzle where the goal is to avoid the hidden five-letter word. Instead of maximizing information immediately, players need to preserve several …
Gamers talk. Scores don't lie. I built PHZICAL INST., a free browser-based challenge built around one idea: if you think you're good at games, prove it on the leaderboard. There …
I gave it a few plays and the core mechanic is easy to understand within the first few seconds, so the onboarding feels solid. One thing I noticed is that …
Answers: Absolutely clear. When lines collide, all is fair. But when the balls do... damn =) Maybe consider making some lines without ending balls, either increase the amount of lines …
Hi everyone — I’m Ren, helping document and review the interaction design of Coreball, a small browser game built around a single action: launch a pin into a rotating core …
I’ve been building Bitiverse, a small persistent MMO that runs directly in the browser. Everyone plays in the same world. Players can explore, fight monsters, gather resources, craft equipment, trade, …
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