Hi! I’ve released Elementrix, a free HTML5 falling-block roguelite built around chemistry, progression, and chain reactions. Play it here:https://tami-tac.itch.io/elementrix The basic idea is simple: drop elements onto the board and …
You have the right idea for how to handle sub-frame emission. I have a similar way of doing it, where I forward integrate the position for the sub-time-step based on …
Something I keep re-solving badly, and I would like to know what people here settle on. If an emitter is moving fast and you spawn N particles per frame at …
Hi everyone! 👋 I’m developing Moleculox, a puzzle game inspired by classic sliding puzzles, but built around real atoms and molecules. The idea is simple: move atoms around the board, …
I built Dont Wordle, a free browser-based reverse word puzzle where the goal is to avoid the hidden five-letter word. Instead of maximizing information immediately, players need to preserve several …
Gamers talk. Scores don't lie. I built PHZICAL INST., a free browser-based challenge built around one idea: if you think you're good at games, prove it on the leaderboard. There …
I gave it a few plays and the core mechanic is easy to understand within the first few seconds, so the onboarding feels solid. One thing I noticed is that …
Answers: Absolutely clear. When lines collide, all is fair. But when the balls do... damn =) Maybe consider making some lines without ending balls, either increase the amount of lines …
Hi everyone — I’m Ren, helping document and review the interaction design of Coreball, a small browser game built around a single action: launch a pin into a rotating core …
I’ve been building Bitiverse, a small persistent MMO that runs directly in the browser. Everyone plays in the same world. Players can explore, fight monsters, gather resources, craft equipment, trade, …