Latest wip Activity
While some of the menus are still not active, the Settings, pause in game (P Key) and loading level are implemented. Most of the graphic settings are working, which give the option to test the speed of the game with many configuration. High end graphic cards are supported with options like DLSS or …
I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank 0. Lot of assets, and it needs some serious optimization. Everything is moving with the wind (clothes, trees, plastics). The night is also loo…
Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more…
Hi! We are a new team of 10 making our first game called Intergalactic Reign.We are pretty broad, so we got people working on the concept, story, 3D models, textures, networking and more!
Intergalactic Reign is a unique spinoff on the Battle Royal genre. This game does not force people toward…
Making a game is hard. Staying motivated is even harder, especially during the current times, no thanks to the pandemic, when most of your team is working from home. When you are engaged in a game which may take a couple of years to complete, there are days when you feel down and lack the motivatio…
If you want something to work, you'd better make it yourself!
At least that's how things usually turn out . . . Eventually.
So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…
I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact that now I can wholeheartedly say that there's going to be a D-E-L-A-Y! ***oof*** I mean for once, these past two months have been a…