Video Walkthrough of September 2021 milestone.
I have made a little video to show a walkthrough about where I am in term of W.O.K development. WOK is a #GameFi game ahead of its time, mixing crypto, …
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I have made a little video to show a walkthrough about where I am in term of W.O.K development. WOK is a #GameFi game ahead of its time, mixing crypto, …
This video shows the latest progress about the environment in the project / game / crypto application W.O.K In this video I show the global wind system that is linking …
This video shows the latest progress about the environment in the project / game / crypto application W.O.K In this video I show the global wind system that is linking …
I have installed the Unreal 5 preview yesterday, just when it was released. The download is about 12 GB and was quick. I first tried a terrain to see if …
Link to the playable demo of WOK : April 2021 The instructions are in the game itself. Just unrar the folder and run the .exe Works only on PC. Needs …
I have released the April Playable demo for my Patrons and the Fighter’s club at discord. This demo allows to play, walk, visit and see how the mining will work. …
I have finalized how the water is dripping from buildings and how the puddles are forming on the landscape. These techniques are adding a great deal of realism in the …
I have created a Patreon page . Soon I will release the first technical demo, a simple walkthrough around the basic environment. It is here: https://www.patreon.com/wolfonlinekingdom I am trying to...
While some of the menus are still not active, the Settings, pause in game (P Key) and loading level are implemented. Most of the graphic settings are working, which give …
I created my first unique Metahuman. I am into the beta of this new revolutionary technology made by Unreal Engine and that I will use for some of the characters …
I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank …
Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to …
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