Devlog #36
Hi, I'm Marcel. I've been developing a game in my spare time for quite a while now (I'd rather not count the years, yikes!). The Steam page went …
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Hi, I'm Marcel. I've been developing a game in my spare time for quite a while now (I'd rather not count the years, yikes!). The Steam page went …
Hi guys! Our artist, Philip Bell, discussed the stages involved in creating promotional artwork for the project. So, let's get started without delay! ___________ - The development...
While some of the menus are still not active, the Settings, pause in game (P Key) and loading level are implemented. Most of the graphic settings are working, which give …
I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank …
Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to …
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE If you want something to work, you'd better make it yourself! At least that's how things usually turn out . …
#LIFE, LIFE? WHAT LIFE? I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact …
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