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AEGIS VECTOR
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AEGIS VECTOR

THE ARENA IS YOURS.

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About

Aegis Vector is an independent multiplayer military science-fiction first-person shooter being developed in Unity 6.3 LTS.

Inspired by the classic arena and sandbox multiplayer experiences of Halo 3 and Halo: Reach, the project aims to bring back social multiplayer, combined-arms combat, memorable maps, meaningful progression and player-driven creativity.

The Game

Aegis Vector is built around responsive, traditional arena combat, with equal starting capabilities and a sandbox of weapons, grenades, equipment and vehicles.

Planned features include:

Big Team Battle: 12v12 large-scale multiplayer with infantry, tanks, ground vehicles and aircraft.
Social Arena: 4v4 Slayer and objective-based modes.
Ranked Arena: A separate competitive 4v4 experience.
Custom Games: Customisable rules and player-created game modes.
Anvil: A planned Forge-style map and level editor.
Armour Customisation:** Helmets, chest armour, shoulders, visors, colours and emblems.
Career Progression:** Persistent military ranks, cosmetic rewards, achievements and optional lore discoveries.

The Universe

Players take the role of Vectors, genetically and cybernetically enhanced super-soldiers equipped with powered armour and regenerative energy shields.

The Aegis universe includes interstellar human civilisation, military fleets, Marines, elite Drop Assault Corps personnel, competing human factions, advanced alien technology and a wider conflict that extends beyond the multiplayer battlefield.

Matches take place within the **Aegis War Games Programme**, an advanced military training simulation used to maintain combat readiness.

An optional Codex expands the universe through military history, personal records, ship histories and classified archives.

Current Development

Aegis Vector is currently an early-stage, solo-led project with a playable Unity prototype.

Development is focused on movement, weapons, equipment, multiplayer UI, greyboxed environments and core gameplay systems.

The project uses Unity's Multiplayer FPS template as its initial technical foundation. Some current assets and systems remain provisional, and the game is not yet content-complete.

The current screenshots and Firing Range footage demonstrate active development rather than final production quality.

Art Direction

The intended visual identity is **grounded, retro-futuristic military science fiction**, with functional hard-surface engineering, strong silhouettes, practical armour, detailed military vehicles, futuristic cities and impressive environments.

I'm currently seeking concept artists to help establish original designs for characters, powered armour, weapons, vehicles, spacecraft and environments.

Team and Collaboration

Aegis Vector is currently led by one developer and is seeking its first art collaborators.

Initial contributions will be small, clearly agreed concept-art deliverables, with flexible timelines and no assumed ongoing commitment.

Current positions are unpaid volunteer collaborations with project credit. The game may become a commercial release, but there is no guaranteed salary or revenue share.

Commercial usage rights, attribution and portfolio permissions will be agreed in writing before work begins.

I'm interested in building a small, collaborative group of people who enjoy military science fiction, multiplayer games and creating an original game universe.

AEGIS VECTOR — THE ARENA IS YOURS.

Open Positions

Recent Activity

Created team 'AEGIS VECTOR'

2 weeks, 6 days ago