What To do If Your Game Received a Copyright Complaint
This tutorial explains how to respond to copyright complaints and why you shouldn't be scared of Apple's emails. It inc…
136 tutorials
This tutorial explains how to respond to copyright complaints and why you shouldn't be scared of Apple's emails. It inc…
A brief guide to the very basics of video game public relations.
Felicia McEntire
Mega Cat Studios walk us through the journey the followed in setting up their Discord server.
Mega Cat Studios
A detailed look at what publishers want from a game, and the materials that you as a developer should have prepared.
In this article, I will be detailing the tactics you should use while you are on the search for the best publisher. It’…
Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs…
Should you partner with a publisher? A look at some of the potential benefits a publisher can offer.
How to make sure your Steam page does its job and gets your game the attention it deserves.
Liviu Boar
How developers and publishers can make smarter mobile ad decisions.
Darren Gladstone
There are a lot of blog posts online teaching indie developers “how to write proper press releases for their new games,…
Discusses the steps a game developer can use to incorporate Twitch influencer marketing in their game marketing strateg…
The indie devs behind Nimbatus walk you through how they successfully crowdfunded their game, in large part because the…
Jenn from Scully Creative Labs takes a look at some of the ways Augmented Reality (AR) can enrich the gaming experience.
Get to know what seasonality means for your game or app and how you can calculate it.
As more game companies start to branch out and create their own products, it seems as if the video game marketplace is …
What’s the deal with iMessage games? With iOS 10, developers are now creating games that are directly integrated with i…
Since interactivity and real-time video are cornerstones of the user experience for game streaming platforms, low laten…
I'm going to explain exactly why devblogs typically die, offer you a new way of writing them, and then show you how to …
This is my signature blueprint for how to make the most effective official game websites as fast, and as cheap, as poss…
Guidance for your studio or dev team concerning the recent travel ban.
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