New World Interactive: How IMS Game Server Operations Help Enable Greater Cost Management
Discover how New World Interactive migrated to Improbable Multiplayer Services and cut their monthly recurring server o…
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Discover how New World Interactive migrated to Improbable Multiplayer Services and cut their monthly recurring server o…
GameDev.net
How much is a minute worth? What about thirty? When it comes to free-to-play titles that rely on micro-transactions and…
GameDev.net
No matter how well-designed your game, player experience will suffer if you don’t have the right compute. First off, yo…
GameDev.net
What does ‘finding the fun’ mean to you? Maybe it’s about experimenting with scale and simulation. Perhaps it entails r…
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Imagine it’s the morning after the night before. Talk of your studio’s big launch event is all over the forums. Only, t…
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Depending on the game, even just a few moments of down-time can spell a huge loss in revenue for a studio. And since ev…
GameDev.net
Launches are stressful. Years of work culminate in a moment of truth: will players like your game? Will they keep comin…
GameDev.net
For game designers, ‘finding the fun’ is a serious undertaking. In a competitive market, more fun equals more players, …
GameDev.net
In this blog, Joshua Harris, Principal Software Engineer, and Lucas Valtl, Technical Product Manager, look at the speci…
It’s unavoidable to talk about multiplayer games without raising the issue of cost. With a premium game, studios know t…
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Find out why partnering up allows Midwinter Entertainment to capture a wider target audience and improve player experie…
GameDev.net
Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.
GameDev.net
Before he founded zeuz and dedicated himself to multiplayer hosting and operations, Manuel Karg spent many years workin…
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Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when y…
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With over twenty years of experience as a creative leader, studio executive and entrepreneur in the games industry, Jos…
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In this tutorial, you will be shown how to build an online multiplayer game with Unity, using Mirror Networking and Pla…
Compare them all in-depth :)
* Unofficial EOS Unity implementation that "just works" out of the box. * Vanilla backend implementation of the workin…
This video demonstrates how easy it is to add multiplayer to your game using Amazon GameLift.
Amazon Game Tech
Amazon GameLift offers a plug-and-play solution that goes far beyond simply connecting players together. Here are five …
Amazon Game Tech
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