The Machinery Game Engine Creation Graphs
In today’s post, I will dive a bit deeper into the Creation Graph system that I covered back in April, more specifically how they work compared to typical game engine assets such as textures and materials. This will be a short and rather high-level post but nevertheless, I think it’s very important to grasp since it’s one of the core concepts to take into consideration when structuring the data layout of your projects.
This tutorial is hosted externally
https://ourmachinery.com/post/more-on-creation-graphs/
In today’s post, I will dive a bit deeper into the Creation Graph system that I covered back in April, more specifically how they work compared to typical game engine assets such as textures and materials. This will be a short and rather high-level post but nevertheless, I think it’s very important to grasp since it’s one of the core concepts to take into consideration when structuring the data layout of your projects.
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