In today’s post, I will dive a bit deeper into the Creation Graph system that I covered back in April, more specifically how they work compared to typical game engine assets such as textures and materials. This will be a short and rather high-level post but nevertheless, I think it’s very important to grasp since it’s one of the core concepts to take into consideration when structuring the data layout of your projects.
https://ourmachinery.com/post/more-on-creation-graphs/
In today’s post, I will dive a bit deeper into the Creation Graph system that I covered back in April, more specifically how they work compared to typical game engine assets such as textures and materials. This will be a short and rather high-level post but nevertheless, I think it’s very important to grasp since it’s one of the core concepts to take into consideration when structuring the data layout of your projects.
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