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Latest Marketing Activity

HugoN said:
You can now follow me on Twitter to stay up to date with the project. I also plan to publish there

Moved to Your Announcements. @hugon , you could consider using our Blogs board for this sort of thing. 

2,070 views
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Advantage: the funding part

Disadvantage: the crowd part

The crowd is fickle. The crowd wants to be entertained. Be prepared to spend a whole lot of time and effort, and possibly money, on keeping the crowd entertained. Be prepared to be insulted and outright ignored. If you've got a great product, n…

3,004 views

@Giskongei Thanks, I updated my original post to include it.

3,031 views

Project Name: Innovative Puzzle Game Development

Role Required: Experienced Indie Game Promoter

My Role: Software Engineer (The game developer)

My Previous Projects: Several Startup Websites/Webservices

Team Size: 3

Project Length: Flexible

Compensation: Revenue Will Be Shared

Responsibilities:

- Someone w…

1,558 views

I had a look around of course, several pages deep actually, but after a while, it starts to feel perhaps a little outdated? I mean, advice from 2018 like in the pinned comment kind of feels like insight from a different world. Twitter doesn't even exist anymore really, at least not in the same sens…

3,239 views

Hey everyone, I am Mark and I previously developed Shadowy Contracts solo, a while back. I also developed many other games and apps, including: merge game, hyper casual games, dating app, and so on.

I also worked on Archer: Danger Phone professionally.

I am looking to expand the team with enthusiasti…

2,951 views
BrightStdio
January 11, 2023 11:23 PM
Shape Mind of Thinker Store On Steam
poster1

You can wishlist “Shape: Mind of Thinker” on steam
Wish list now at:  https://store.steampowered.com/app/2267500/Shape_Mind_of_Thinker
Shape: Mind of Thinker have a minimalist style inside the puzzle platformer game

"Sometimes I overthink a lot and it makes me stuck inside my mind"

A Minima…
8,907 views

KelseyB__ said:
I'm in a course for college, and I'm required to ask specific things.

Thread locked. 

5,142 views
theaaronstory
November 02, 2022 08:00 AM
The end of a cycle

Facing failure, the inability to circumvent certain obstacles, is never easy. Time does not ease the process, and certainly does not mitigate the aftermath.

Finally, it has come full circle! There's this one line in the game, which was also –coincidentally–used for auditioning voice actors, states: …

24,197 views

@Nezuyaki Yep, you've got it.  
Also note worthy, is that for the demo if it's 2D one doesn't really need webgl.
So it's not just the engine used, but also to note that developers will actually have an easeir time and the demo will run better with using just a standard 2D canvas with no webgl, o…

12,613 views
-Chris-
August 25, 2022 10:28 PM
How to upload a video as Steam Broadcast

In this article I am going to explain how you can upload a video from your computer to have it played as a Broadcast on your Steam Store page.

This is a way of Steam marketing automation used by many developers and publishers of all sizes. It's used to achieve more sales and/or more wishlists.

Steam …

6,482 views
-Chris-
August 15, 2022 07:00 AM
What is RoboStreamer and why should any game developer care?

Its been some time since I started working on RoboStreamer in January. Doing this as a side project next to the day job and family was no easy undertaking - nevertheless I managed to squeeze hundreds of hours out of my personal life to keep working on RoboStreamer ?

And with success: I recently laun…

5,320 views

Looking For: 
Marketer

Our Talent: 
2 Unity Developers,
A Game Designer.
A 2D and 3D Artist,
A Music Composer,
A Sound Designer.

Project:
Lost in The Open is a top-down turn-based strategy roguelike. The steam page is up and now it is time to ride on that momentum. We need someone to manage as muc…

2,686 views
Creating game videos: best practices and pitfalls to avoid

Natalia Shuhman shares the Alconost Video Production department’s experience in game trailer and teaser production.

You may have heard that Alconost is a localization company, and we do indeed localize games into more than 70 languages. But we also create videos for games, and that is the subject of…

21,512 views
Looking for Pro Business Partner, creating a Game Engine co., Have working product

Gnollrunner said:
It definitely solves a technical problem nicely.

Game players / buyers don't have technical problems, though. That's my whole point!

Just run the napkin math: Assuming you have a 4km x 4km area to fill with compelling content, how many artist-hours does that take to build?

If you're b…

20,197 views
I'm a cowboy: Western Shooter

Hi all. Now i work on Western Game «I'm a Cowboy: Western Shooter»

Any comments about the game, graphic style and tips for organizing gameplay would be very welcome.

I'm a cowboy: Western Shooter is a hardcore top-down shooter with an indescribable wild west atmosphere.

Each skirmish can be your last,…

4,529 views
5 Things to Consider When Making a Video to Promote Your App or Game

How can you show an app or game in your video in a way that attracts new users? Let’s take a look at what to go by when making decisions and what techniques to bear in mind when creating a promo video about your product.

Creating videos about a mobile app or game is a fascinating process, which appe…

10,003 views
How to Bring Your Chinese Game to Western Markets: the 5 Biggest Challenges and Solutions

This article is based on the Alconost presentation at the WN China 2021 event.

The Chinese gaming market is already saturated, so it’s no surprise that Chinese gaming companies have started going global. As Zhang Yiming of ByteDance said, “China is home to only one fifth of the world’s internet user…

12,574 views

Hey,

If anyone would like me to, I can do marketing for your games to help generate more players and interested people. This can include marketing campaigns on Instagram, reviewing and testing the game to help not only improve it overall but also find your specific demographic and incoprate more ide…

3,099 views

Thread was dormant for 8 months, then was necroed by spammers. Spams deleted, thread closed to new replies.

7,377 views

a light breeze said:
Any time or money you spent on your game is irrelevant. Spending more money on something because of how much you have already spent is called the “sunk cost fallacy”, and that's never a good place to be.

This misses the point of what I was saying. I was saying “marketing is neces…

10,284 views

In addition to short ads presenting advanced out-of-context maneuvers, it can be popular to show failures of obvious maneuvers. Plenty of games do this on small ads, showing simple success, simple success, then multiple failures that could be easily solved based on the first two successes. 

Siz…

5,061 views

Hello everybody. I made an influencer of Youtubers, streamers, and other gaming celebrities to help people promote their game! Check it out!

https://trello.com/b/7gf3G05a

3,789 views
Want to make a game spare time?

@piktorito Sorry for the late reply - I am currently going through some minor illness and haven't been online as much. I will send you a message on Discord shortly!

6,134 views

Beosar said:

I feel like this strategy isn't very effective. What do you think?

I have the feeling that your measures are not enough or still too incomplete. I recently had an interesting article about the involvement of influencers in marketing strategy. Maybe this will help you:

https://www.gamasutr…

6,949 views
Video Game Insights
July 28, 2020 09:37 PM
An 11-point marketing guide for small indie developers

This post was originally posted on Video Game Insights Blog. 

Marketing – the dreaded word of the indie dev community. All that game developers want is to have independence and make a game they’ve always wanted to make. Alas, this freedom, as all freedom, comes with a small print stating you ne…

11,970 views
Should You Use Voice-Overs for Your Game Trailer/Preview?

The perennial question for game developers when it comes to producing a game trailer/app store preview - create voice-over audio or stick with text? On the one hand it seems like voiceovers are a must-have today, but on the other, couldn't you just as easily get away without one? So, when is a voic…

10,115 views

“We need more gold (strikethrough) users!” Sound familiar? We’ll tell you how to solve the problem using ASO optimization in other languages.

Many games and apps look to foreign markets for audience expansion. And this is an excellent growth hack, but in addition to the game itself you have to trans…

8,286 views
Superstring
May 16, 2020 05:34 PM
The Zero-Budget Game Marketing Manual - Brand, PR and Community Strategies on a Shoestring

In effort to demystify the marketing process, and bring strategies and structure from the world of AAA to indie, Superstring has launched The Zero-Budget Game Marketing Manual - a resource for indie developers offering Brand, PR and community strategies on a shoestring. 

From the description:

So…

7,163 views
reinout
March 22, 2020 09:13 PM
How are Indies dealing with the current Corona situation? Interview Podcast

Hello Indies,

I want to make an item about the indie gaming community. How is the current situation? Are you also working from home? Can you release new titles? Are you facing challenges with for example publishers, or publising your own game?

I have every sunday a podcast. I would like your experien…

3,649 views
Mariusz Kowalczyk
December 10, 2019 03:39 PM
12 tips to improve your Twitter for gamedev

I wonder what is your experience with Twitter when it comes to promoting your game?

I am especially interested if you were able to grow your account and get lots of engagements without spending $ or with very little $?

I will now tell you about my experience with Twitter.

Here is my profile in case yo…

5,233 views
YotesMark
October 18, 2019 12:21 PM
BGP (September DevLog): Forming a TEAM!
This past month has been the most productive by a mile.        A nice new tradition I'm starting up is putting up 2 Patreon updates a month now. One at the beginning of the month and one at the end. These posts are getting super meaty and full of news now, so the separation …
2,759 views
Maureen Berho Montalvo
October 04, 2019 03:40 PM
Digging into the data! What we can tell about the Closed Beta of Causa: part 1.part 1.

Hey all! ?

We’re back after a brief hiatus on our Dev Blog with some interesting data about the results and feedback we collected during the Closed Beta of our in-development CCG Causa, Voices of the Dusk. 

Before beginning, we’d like to thank our +6.100 subscribers, as well as the most …

3,342 views
FishingCactus
September 04, 2019 01:28 PM
Weekly Recap #special: Back from Gamescom



Hello Fox Riders, 

We're back from Gamescom! 

Gamescom was pure madness. It was exhausting, but we regret nothing! We had the opportunity to make people play the demo of Nanotale. Some of them were returning Fox Riders from Epistory, while other didn't know about our games but both loved it.…

3,974 views
Maureen Berho Montalvo
September 03, 2019 08:03 PM
The Closed Beta is over... So what comes next?

On August 8th the Closed Beta of Causa, Voices of the Dusk finally ended. So, after a demo that lasted for over 2 months, the question is: what does the future hold for this new indie CCG? 

First of all, we'd like to thank everyone participated in this beta period. We reached +6.000 subscrib…

3,239 views
ProjectTaival
August 12, 2019 11:24 AM
Dev Diary #032 - Short notice

Hello, and welcome to this weeks Dev Diary!

Today's topic is a short and simple update. I have been ironing out the Patreon page and working on the graphics of the tiers for the last week. I have been trying out several styles in the graphical design, but mostly I have done work with the tex…

2,993 views
4P|Marc
July 02, 2019 06:34 AM
SCILL Play now in open beta

4Players launches Next-Generation Player Engagement Platform SCILL™:

SCILL™ Play open beta for Android and iOS now available

 

Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS.

5,279 views
Brain
July 01, 2019 10:34 AM
Creating the release trailer for Mr Boom's Firework Factory

Hi Everyone!

In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:

The release trailer is an incremental improvement on the previous three trailers, one created in 2016, anot…

5,692 views
Brain
June 03, 2019 10:52 AM
Returning from Casual Connect - The final sprint to finish line and release

Hi Everyone,

Now that I've returned from Casual Connect London 2019, I can finally progress with pushing Mr Boom's Firework Factory to release. Casual Connect was extremely productive, and an extremely useful resource for getting the game polished and put in front of many eyes. There is a ga…

4,949 views
Brain
April 17, 2019 11:06 PM
Mr Boom's Firework Factory has won a place at Casual Connect London!

I'm really happy to announce that my indie game Mr Boom's Firework Factory has been selected as an Indie Prize finalist and I will be attending
Casual Connect London 2019 on 28th-30th May where I will be exhibiting my game in the QEII Centre on the third floor.

Come along and say hi, or have …

5,197 views
YotesMark
November 15, 2018 02:28 AM
Battle Gem Ponies DevLog #196 (Showcase Dreams)
 

     Can you picture it...? Yotes Games, out there among the other young hopefuls, trying to convince anybody walking by to give this little pony RPG a shot. By all means, it outta do as great as it did at Orlando Overdrive but with a much bigger crowd over the span of 3 days instead …

2,710 views
JeremyAlessi
November 06, 2018 09:00 PM

Jean Simonet is an indie developer who moved away from the AAA space in 2013 after delivering Skyrim and realizing that Fallout 4 just had him doing more of the same. Jean challenged himself and succeeded. 

In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've …

4,340 views
JeremyAlessi
November 02, 2018 04:46 PM

Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen. Steve travelled the world to meet with all the personalities involved in the Street Fighter epic, from artists and producers in Japan to Esports champion…

3,694 views
YotesMark
August 22, 2018 08:00 PM
BGP DevLog #184 (A Mad Scramble)
 

     It's been one hectic week. Job searches, contract work researching, phone interviews, resume remakes, documents galore, and listing a whole lot of things that'll cost a whole lot of money over the next year. Current mission status? I'm looking for a publisher to finance the upcom…

3,258 views
YotesMark
August 16, 2018 08:31 AM
BGP DevLog #183 (Patron Palooza)
 

     I got an itchy twitch finger and put up the new Patreon ideas immediately. Still eager for feedback and willing to add any new ideas or mix things around, but I really felt like kicking off August with the new revamp and just having that ready to go as soon as my first couple You…

3,068 views
Ruslan Sibgatullin
August 12, 2018 04:29 PM
Pay to promote — advertising with Google Ads

Originally posted on Medium

In April 2018 I received a gift from Google Ads (aka AdWords) — 2000 rubles (~30$) to spend for my Totem Spirits game advertising.

In this article I want to share some statistics and overall impressions of this platform.

First of all let me tell you that 3…

4,076 views
YotesMark
July 05, 2018 03:34 AM
BGP DevLog #178 (Refocus on the Hook)

     Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.

     Now, while the completed Alpha won't be a thing until the entire game is playable start to…

3,261 views
Sergey Tomilov
June 29, 2018 10:18 AM
Russian social network OK.ru triples game developer payouts

OK.ru, one of Russia’s largest social networks, has tripled mobile game developer payouts to $1.6 mln (100 mln rubles) over the past five months.

In a move to lure more developers from all over the world, OK.ru will give free traffic to new HTML5 games starting from July 1, 2018.

There a…

6,725 views
Alicia Cos
June 05, 2018 02:20 PM
Free Tickets for Business of Indie Games Virtual Seminar

Free tickets are available to The Business of Indie Games Virtual Summit happening next month from July 24-27, 2018. There will be 30+ well respected indie devs, producers, and industry veterans speaking about strategy, finance, and marketing of indie games.

You can easily sign up on the web…

3,785 views
Nazgum
December 12, 2017 06:14 PM
ManaKeep: the Website Builder for Indie Games

ManaKeep is the first website builder made specifically for indie game developers.  Designed to take the hard work out of creating an official game site, the service includes game focused templates, forums, media galleries, news, custom pages and most other features a typical indie game needs.

7,714 views
CoronaRob
July 13, 2017 03:42 PM
Corona Labs Now Offers Publishing Services

Corona Labs is pleased to announce our new publishing service to help Corona developers get their games to success.

From the announcement:

Quote

Today, we are pleased to announce that Corona Labs has partnered with several publishers to help app developers promote their pro…

3,730 views
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