SpeedRun's Journal

15 comments
23 entries
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SpeedRun
May 13, 2014
Breakout Clone v1.0
The first release of the Breakout clone is finally here.

The Installer will install directx and the visual studio 2010 re-distributable.

If you would prefer to run the game through a zip file, you can download it from here. You will have to make sure that you have the visual studio 2010 re-distributa…
2,732 views
SpeedRun
April 01, 2013
New Release : Asteriods v 2.0
[color=rgb(40,40,40)][font=arial][font=arial]Version 2.0 of Asteroids has been released[/font][/font][/color]

  • Added Redefinable Controls
  • Allowing Toggle FullScreen/Windowed Immediately

    The setup can be downloaded here
2,321 views
SpeedRun
March 19, 2013
New Release : Asteriods v 1.1
[color=rgb(40,40,40)][font=arial]Version 1.1 of Asteroids has been released[/font][/color]

  • Added High Score Screen. Top 10 scores are tracked.
  • Ship is flashed on on invinciblity for the 1st 5 seconds

    The setup can be downloaded here
2,165 views
SpeedRun
February 26, 2013
New Project : Asteroid Clone
For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives me a month to finish the game. This time will include all the enhancements required in the engine so that the game is playable

[subheading]Why Asteroi…
2,219 views
SpeedRun
February 25, 2013
PostMortem :MPong
I have decided to stop working on MPong. The reasons for this include
  • I have been working on MPong for so long that it was tough to find motivation to continue working on it.
  • Although I was continuously adding features to the engine, I was not building up my portfolio
  • I want to test my engine with ano…
  • 2,189 views
    SpeedRun
    February 10, 2013
    New Release : Mpong
    I have a new setup on the Pong Clone that I have been working.

    New features include

    • Help Screen
    • Options Screen
    • Pause Screen (in game)
    • Music and SFX

      The setup can be downloaded here
      The archive can be downloaded here
    2,186 views
    SpeedRun
    January 16, 2013
    We have sound
    I have written a wrapper around DirectSound to take care of the sound.
    I have also background music which was taken from http://www.nosoapradio.us/
    I am currently working on a Options screen which allows to disable/enable the SFX and music channels and also set the respective volumes.
    2,134 views
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    SpeedRun
    December 20, 2012
    New Release : Mpong
    So I finally got around to making an installer using nsis.
    The setup can be downloaded here

    Edit:
    The Archive can be downloaded here

    ScreenShots
    [sharedmedia=gallery:images:3091]
    [sharedmedia=gallery:images:3092]
    [sharedmedia=gallery:images:3093]
    2,256 views
    SpeedRun
    December 18, 2012
    Playable Prototype
    I have finally got a playable prototype up and running.
    The game supports both Single Player and Multiplayer Modes.

    This also means that I have the following modules finished
  • Game Logic

  • Graphics

  • Input

  • UI

  • AI

    You can see the whole list here
    [entry='2254511']What does making Pong take[/entry]

    Next, I will …
  • 2,472 views
    SpeedRun
    December 06, 2012
    Screen To World Coordinates
    This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.

    Let x and y be the point on the screen which we want to convert to the world space.
    We need to create a ray which passes through the camera and the point(x, y…
    3,252 views
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