
The first release of the Breakout clone is finally here.
The Installer will install directx and the visual studio 2010 re-distributable.
If you would prefer to run the game through a zip file, you can download it from here. You will have to make sure that you have the visual studio 2010 re-distributa…
The Installer will install directx and the visual studio 2010 re-distributable.
If you would prefer to run the game through a zip file, you can download it from here. You will have to make sure that you have the visual studio 2010 re-distributa…

[color=rgb(40,40,40)][font=arial][font=arial]Version 2.0 of Asteroids has been released[/font][/font][/color]
- Added Redefinable Controls
- Allowing Toggle FullScreen/Windowed Immediately
The setup can be downloaded here

[color=rgb(40,40,40)][font=arial]Version 1.1 of Asteroids has been released[/font][/color]
- Added High Score Screen. Top 10 scores are tracked.
- Ship is flashed on on invinciblity for the 1st 5 seconds
The setup can be downloaded here

For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives me a month to finish the game. This time will include all the enhancements required in the engine so that the game is playable
[subheading]Why Asteroi…
[subheading]Why Asteroi…

I have decided to stop working on MPong. The reasons for this include
I have been working on MPong for so long that it was tough to find motivation to continue working on it.
Although I was continuously adding features to the engine, I was not building up my portfolio
I want to test my engine with ano…

I have written a wrapper around DirectSound to take care of the sound.
I have also background music which was taken from http://www.nosoapradio.us/
I am currently working on a Options screen which allows to disable/enable the SFX and music channels and also set the respective volumes.
I have also background music which was taken from http://www.nosoapradio.us/
I am currently working on a Options screen which allows to disable/enable the SFX and music channels and also set the respective volumes.

I have finally got a playable prototype up and running.
The game supports both Single Player and Multiplayer Modes.
This also means that I have the following modules finished
Game Logic
Graphics
Input
UI
AI
You can see the whole list here
[entry='2254511']What does making Pong take[/entry]
Next, I will …
The game supports both Single Player and Multiplayer Modes.
This also means that I have the following modules finished
You can see the whole list here
[entry='2254511']What does making Pong take[/entry]
Next, I will …

This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.
Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y…
Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y…
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