Howdy.
Been quiet for a while but have been getting back into my scripting language compiler/virtual machine. No particular reason, just has grabbed my attention for the last few weeks.
Today I started adding support for range-syntax on strings and lists:var s = "hello";var m = [ "one", 2, 3.0 ]; o…
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work on the game and can't really get into anything else properly, so we are only about half-way through th…
Now I have a chase camera working that can be assigned to move to different targets, I've been working on a "view mode" for the player. Holding down the right-mouse button moves the camera to a shoulder-view mode so the player can look around.
Read more
in Journal of Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on the fly, then handing control of these over to Bullet.
New feature here is that the new chase camera …
In preparation for being able to do some stuff with the bow aiming, I've ripped out and rewritten the [font='courier new']Camera[/font] system for the game. I've split what was one system into two classes now, [font='courier new']ViewTransform[/font] which represents a position and orientation for …
Decided to take a break from player/world interactions and look at something I've never tried before, namely attaching objects like weapons to the player skeleton.
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represented by a class derived from PcState. While this nicely compartmentalised up the code, it led to a fai…