I've decided to scrap the first person game and start again. Just don't seem to find writing a first person game as much fun as a third person platformer for some reason. Something to do with getting not much graphical pay-off from pouring all the effort into the player character I think.
Read more in Journal of Aardvajk
Read more in Journal of Aardvajk
So the problem with those wonderful detailed arms from MakeHuman is that they are impossible to rig using Charm, since it is designed as a low-polygon editor and hasn't (yet) got any support for fancy weight painting. Gave up and made a set of my own deliberately basic arms, so I can at least start…
Quick post from phone.
Have decided to restart Om from scratch again. Too much unexpected things have made the current implementation feel icky. Mainly the running of object destructors but sure there are other things too.
Issues to consider from day one on this iteration are:
* decrementing a referen…
Have decided to restart Om from scratch again. Too much unexpected things have made the current implementation feel icky. Mainly the running of object destructors but sure there are other things too.
Issues to consider from day one on this iteration are:
* decrementing a referen…
Destructor Access to Execution Context
Having got [font='courier new']this[/font] working in destructors as per the last entry, the next challenge I decided to get into was making it possible to access values in the surrounding execution context from within the destructor body. Sounds simple, huh? H…
Having got [font='courier new']this[/font] working in destructors as per the last entry, the next challenge I decided to get into was making it possible to access values in the surrounding execution context from within the destructor body. Sounds simple, huh? H…
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