Raygun Gadabout Devblog

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Montreal
A dev blog for the space exploration game Raygun Gadabout
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35 entries
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Quantum Duck
September 27, 2024
Devlog #35 (Bugs, Playtesting & Stuff)

Hey there Raygunners,
It’s Marcel here for our monthly production update. Let’s get right to it.

Animation Updates

Been updating Quinn’s dodge roll animation, there’s now double the frames for double the rolling action!

What do you think of the hair animation? It was pretty fun to do!

    …
1,167 views
Quantum Duck
August 31, 2024
Devlog #34 (Feature Complete you say??)

Hey Raygunners,

I'm excited to announce that the game has finally reached the feature complete stage. yaaaayyY!!

 



What does this mean?

Well, we're not done. But now we can focus on art, polish and bug fixes, and just generally improving the game as much as possible. Of course, we'll need some h…

2,309 views
Quantum Duck
August 29, 2024
Devlog #28 -- January 4, 2020

Hello Space Cadets,

This update is coming a bit late. Been very very busy.

December being the holidays things slowed down a tad but I’ve been focusing on greyboxing out the the last parts of the game.

What is greyboxing you might ask??? It’s the process of roughing out a level using basic shapes and o…

704 views
Quantum Duck
August 29, 2024
Devlog #27 (MEGA+MIGS 2019) -- December 3, 2019

Hello Space Cadets!

What’s new?

Raygun Gadabout was at MEGA+MIGS 2019 in Montreal in mid-November. It was a full four days of expo goodness, suffice to say by the end of it I had no voice left.

The feedback was very positive and I’m really excited to be back working on the game. I’ve even incorporated…

739 views
Quantum Duck
August 29, 2024
Devlog #26 -- November 5, 2019

Welcome all Space Cadets,

Here’s an overview of some of the stuff that is new to the game this month. This is a lot of the nice and juicy things. There’s lots of behind the scenes/under the hood stuff that I spent a lot of time on that we can skip.

A reminder that Raygun Gadabout will be at MIGS…

665 views
Quantum Duck
August 29, 2024
Devlog #25 (Melee Improvements) -- October 5, 2019

Hello Space Cadets,

Here’s a quick update for what is new in Raygun Gadabout since last time.

  FY-1 Bot

Created a helpful bot that dishes out hints and tips on how to play the game. Previous hints were triggered, how you can choose to check them out or ignore them.

Planet Orbits

When you orbit …

686 views
Quantum Duck
August 29, 2024
Devlog #24 (Loot!) -- September 5, 2019

Hello fellow Space Cadets,

Here’s an update on what’s new since last month.

Loot Artwork

The loot pickup system is in place and I wanted to have some artwork for the drops. These are still a work in progress.

Loot you pick up can be used to upgrade your Badges. Badges give you passive bonuses li…

638 views
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Quantum Duck
August 29, 2024
Devlog #23 (New Trailer) -- August 7, 2019

Greetings Space Cadets,

A new trailer for Raygun Gadabout was launched this month. With this trailer I really wanted to give a better sense of what the game was about. Let’s take a look!

Trailer  

The trailer shows more of the space exploration part of the game.

Including some space combat! One t…

612 views
Quantum Duck
August 29, 2024
Devlog #22 (Planets and Mechanics) -- July 1, 2019

Hello Space Cadets!

Time for a recap of work done on Raygun Gadabout for June.

NPCs and Baddies

Quamar Station is a location you visit, it’s a junky old ore processing station that has become a meeting point for shady alien folk. You can come here to recieve some bounty hunting missions.

Work in prog…

621 views
Quantum Duck
August 29, 2024
Devlog #21 (In Control) -- June 2, 2019

Hello Space Cadets,

Time for another monthly update. A huge part of my time working on Raygun Gadabout this past month has been fixing bugs and polishing things to try and get out another alpha test.

I’m pretty excited at the state of the game at the moment. There’s a proper loop with objectives and …

589 views
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