Raygun Gadabout Devblog

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Montreal
A dev blog for the space exploration game Raygun Gadabout
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35 entries
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Quantum Duck
August 29, 2024
Devlog #10 (Loop de Loop) -- June 20, 2018

Hello Space Cadets!

Time to take a look at what’s new in Raygun Gadabout since last time we checked it.

Game Loop

Been working on lots of nuts-and-bolts stuff, not too much in the art department. My main focus has been to create a self-contained game loop to see how well the game moves along and real…

647 views
Quantum Duck
August 29, 2024
Devlog #9 (Unity Developer Day 2018) -- June 6th, 2018
Devlog #9 (Unity Developer Day 2018) Unity Developer Day

This month Raygun Gadabout was accepted to be presented at Unity Developer Day 2018 in Montreal. I had a really great time and enjoyed meeting lots of cool people and drinking way too much free coffee.

The hilight was being able to watch perfec…

1,105 views
Quantum Duck
August 29, 2024
Devlog #8 (Onward and Upward) -- April 29,2018

April has come to a close, time for a monthly update!

Kickstarter

The Raygun Gadabout Kickstarter launched at the beginning of the month, I cancelled it after 2 weeks. Time for a post mortem.

What went wrong?

Or at least what I think went wrong:

  • Launching on a tuesday after a long weekend.

  • Launching th…

938 views
Quantum Duck
August 29, 2024
Devlog #7(Time to Kickstart!) -- March 30th, 2018
Kickstarting

The time has finally arrived. On April 3rd 2018 the Raygun Gadabout Kickstarter goes live. It is really amazing how much work goes into putting together a campaign. I will consider making a devlog dedicated to the experience in the future.

I was originally going to Kickstarter much earli…

542 views
Quantum Duck
August 29, 2024
Devlog #6 (On Puzzles and Difficulty) -- February 28, 2018
Devlog #6 (On Puzzles and Difficulty)     Welcome To Another Devlog

Lots done this month, but i’m gonna try and keep it brief and not get into all kinds of itty-bitty changes. Let’s look at some big stuff. But first some thoughts about difficulty which ties in nicely with the puzzles that …

1,342 views
Quantum Duck
August 29, 2024
Devlog #5 (Demo Night) -- February 7th 2018
 

Hello internets,

January was an exciting month. Raygun Gadabout was accepted as one of the games to be shown at the Montreal Demo Night 2018. This was both incredibly exciting and terrifying at the same time. For the first time the game would be seen in front a large group of people, many of …

491 views
Quantum Duck
August 29, 2024
Devlog Post #4 (Minimaps! Treasure! Chop chop!) -- January 1st, 2018
Mini-Map

What would a metroidvania-type game be without a mini-map? This was actually pretty interesting to do. it’s one of those things I had been putting off for a while now as I was kind of nervous about how or even if I was able to pull it off yet.

She’s not much to look at yet, but she’s got it…

597 views
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Quantum Duck
August 29, 2024
DevBlog Post #3 (More Art Stuff) -- December 2nd, 2017

Hello Interwebs,

November has come and gone, time for another update!

  New Level Artwork

Created a bunch of new level artwork this month, here’s some of it.

Green and slimy, just how we like it!

So much neon the side of your head will explode

A space pirate ship. aaarr matey!

Updates to Dialogu…
701 views
Quantum Duck
August 29, 2024
DevBlog Post #2 (Galactic Boogaloo) -- October 27, 2017

galactic denizens!

The month of October has come and gone, and busy one it was! Time for an update.

80-V1 Walker

Calcium enriched plasma beams, good for your bones.

Finished up the creation of a new enemy the fearsome 80-V1 Walkers. They have a fixed pattern and will fire where you were located when …

1,553 views
Quantum Duck
August 29, 2024
DevBlog Post #1 (Press Start!) -- October 18, 2017

Hello Internets,

Here’s the first DevBlog for Raygun Gadabout!

What is Raygun Gadabout?

Freely explore the galaxy, discover strange new worlds. Discover relics and loot to upgrade your abilities. Battle with fearsome aliens and galactic villains in this epic space adventure inspired by classic Metro…

739 views
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