Eck's Journal - Still Flying

Profile
New York, USA
This is my online journal that I mainly use to discuss Game Development. But I also record some of my other more nerdy pursuits here like Twilight Imperium or Blood Bowl games. If you like games, programming, and game programming - then you'll probably enjoy this blog. Let me know what you think. - Eck
175 comments
12 followers
66 entries
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Eck
February 09, 2016
I LANDED MY DREAM JOB!

Personal Update:
Who has two thumbs and just accepted a gig at Harebrained Schemes working on the new BATTLETECH game?!?!?

This guy!

I submitted my resume and portfolio hoping against hope that they would choose me... AND THEY DID! I'm…

5,368 views
Eck
January 23, 2016
Extending Unity's Editor with a Custom Window

Personal Update:
Woohoo, my previous journal on Unity's Content Pipeline got featured. :D

Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the airport shut down. We're a little further south so only got about two inches.

Read more in Eck's Journal - Still Flying

4,150 views
Eck
January 18, 2016
Streamlining Unity's Content Pipeline

Personal Update:
I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm working on and personal interests. Check it out:
http://ecktechgames.com/games

And we finally have a name for m…

4,807 views
Eck
January 11, 2016
2016 Promises to be an Interesting Year

Personal Update:
I took a lot of time off over Christmas break just to spend it with my family and work on some Christmas projects. I broke my hermit vows to take my wife and daughter to go see the new Star Wars movie which was really fun. I built a gingerbread 'mech for the family gingerbread conte…

2,501 views
Eck
December 15, 2015
Fantasy Tactical Combat - Beginning Encounters

Personal Update:
Last week I spent a lot of time on Christmas projects and family time. I finally finished the quarter-round trim for the laminate floor project we started oh so long ago, and it looks great. We can officially start having people over.

In other personal news, I started teaching my 8 …

2,509 views
Eck
December 07, 2015
Fantasy Tactical Combat - Random Dungeons

Development Update:
So last week I worked on my random dungeon generation and it works like this. I designed several DungeonTile prefabs: Hallways (left, right, straight) Rooms with exits (left, right, straight) a t-Intersection, and a boss room. When a player hits an exit point, a dungeon piece is …

2,158 views
Eck
November 25, 2015
Fantasy Tactical Combat - Adding Some Polish
Developer Update:
I meant to write my journal about this sooner, but I messed up my project when I was upgrading from the 30-day trial of Grids to the Grids-Basic module. I didn't backup my project before starting (like a noob) and when I tried to import the new library, it did something wonky. Long…
2,164 views
Eck
November 15, 2015
The Right Equipment
Personal Update
Nothing much, just cruising along. I sold a few more copies of my Floating Combat Text asset for Unity. And I've been playing a lot of Battletech online through MegaMek specifically the 3025 campaign MekWars - MegaMekNet.

Development Update
I made really good progress on an inventory s…
2,088 views
Eck
November 08, 2015
Switching Gears to Grid Based Fantasy
Personal Update
I went to a Halloween event at our zoo with the family. I as dressed up as Gru while the kiddo was a minion. There was some recognition, but nothing like the rock-star attention we got when she was George and I was the Man in the Yellow Hat.

In other personal news, I backed my first …
3,046 views
Eck
October 27, 2015
Trading + Random Encounters - Stitching it all Together
Personal Update:
Sorry for the lack of updates lately. I went on a family beach vacation and met my twin nieces for the first time. My kiddo got her stitches out and it's healing up nicely. And the dogs have regressed into chewing pooping machines. >.<

And I signed up for Kickstarter to support…
2,071 views
Eck
September 28, 2015
Overland Map Refactor - Fleet Movement
Personal Update:
I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. The cut was bad enough to need stitches, so we picked her up and took her to the emergency room. We were at the hospital for 4 h…
2,213 views
Eck
September 20, 2015
Messing around with Message Boxes
Personal Update:
I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-brakes properly. And Friday I attended a Reading in Schools event where I read two books to Kaylee's class…
2,179 views
Eck
September 13, 2015
"Overland" Ship Movement with Random Encounters
Personal Update:
Busy week! We bought bikes for the family and I'm teaching the kiddo how to ride. We had some car trouble where the front wheel well was smoking terribly and we had to get it towed and repaired (leaky pump dropping coolant onto the wheel). And I should be getting to the quarter-roun…
1,884 views
Eck
September 07, 2015
Multiple Ships and Various Ship Configurations
Development Update
I spent this week reorganizing my battle system code. In the early version, I had hard-coded 2 ship participants: (1 human, 1 ai ship), but now it supports fleet versus fleet.

I also cleaned up my configuration code so that it's much easier to build different hull types, and config…
2,526 views
Eck
September 01, 2015
Moving Right Along with Ship Movement
Personal Update:
It looks like I won the Week of Awesome III [size=1]unofficial judging award! >.>

I had a lot of fun playing all the entries and participating at least peripherally in WoA III. Congratulations to the winners, kudos to all the participants, and special thanks to all the contribu…
1,941 views
Eck
August 19, 2015
Living the Dream
I was going to post this the week before, but I also had posted my free Unity AutoSave asset for the Week of Awesome competitors which got featured at the top of the journals. When I posted this, it replaced the featured journal entry with this entry. So I held off on my big news until after the we…
1,464 views
Eck
August 10, 2015
WOA III - Free AutoSave Asset for Unity
Hey everyone,

I won't be entering a game into The Week of Awesome III this year, but I'd still like to help.

I'm in the process of publishing my free Auto Save - Editor Extension for Unity, but I don't think my asset page is going to be approved before the Week of Awesome III runs its course. I'd lik…
2,529 views
Eck
August 02, 2015
Floating Combat Text - Asset Submitted To Unity Store - Plus how to host Unity package on Dropbox
Development Update:
I finally submitted my first asset to the Unity Asset Store... Floating Combat Text by EckTech Games is now in the Pending Review status... And holy crap did that take forever! Deciding on good names, cleaning up the code, and reorganizing my code took its own chunk of time. But …
2,813 views
Eck
July 27, 2015
Starting EckTech Games and Wrapping up my Floating Combat Text Asset
Personal Update:
During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was prepared to follow my dreams to become a game developer on my own, and they weren't sure how long they …
1,707 views
Eck
July 19, 2015
Unity Combat Text, Hits, Misses, Crits, Lasers, and Cannons
Personal Update:
So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Early in the week I focused on learning some HTML5 Canvas since that's the technology they're probably goi…
2,296 views
Eck
July 12, 2015
Combat Text, Health Bars, and Ship Death
Personal Update:
So this was my first week of focused game development. I took a break from the laminate floors and just worked on my game. About half-way through my first full dedicated day, an old friend/co-worker calls me to tell me about a game development job opening up at his company that he t…
2,374 views
Eck
July 05, 2015
Floating Combat Text and Hardwood Floors
Personal Update
So the week before last, the puppies tore up the carpet in the living room and the linoleum in the kitchen. So last week, I spent almost all of my time laying Laminate Wood floors. I also spent time finishing up some "real" work code. I got the living room floors down, but I still n…
2,217 views
Eck
June 28, 2015
Unity Turn Based Combat
Personal Update
I'm still working to finish out the month at my job. We have a four month old and six month old puppy (Malcolm and Serenity) who have been a bit of a time sink. Plus they've torn up the carpet in the living room and the linoleum in the kitchen accelerating the time schedule for needi…
2,883 views
Eck
June 21, 2015
Jumping into the Deep End - Plus Lasers!
About Me
This section might be boring to you, but I need to say it just to get it off my chest and proclaim to the world my intentions. Feel free to skip down to cool lasers in unity.

So, I've been wanting to be a game developer for [s]a long time now[/s] at least 20 years now. Holy crap! I'm almos…
2,062 views
Eck
October 03, 2014
The Week of Awesome II - Sifting through the aftermath.
Previous Entry: https://www.gamedev.net/blog/1922/entry-2260300-the-week-of-awesome-ii-and-so-it-ends-post-mortem/

I already wrote a post-mortem, so I guess this is a post-post-mortem? Panning for gold may not be the most accurate metaphor, but it's a prettier picture than digging through my crap ho…
2,309 views
Eck
September 29, 2014
The Week of Awesome II - And So it Ends... (post mortem)
Previous Entry: https://www.gamedev.net/blog/1922/entry-2260272-the-week-of-awesome-ii-day-7-crossing-the-finish-line/

Edit: Attached an image of my last day's notes.

What went right? What went wrong? What did you learn?

What went right?
Planning - Before the competition started, I took some time to g…
1,969 views
Eck
September 28, 2014
The Week of Awesome II - Day 7 - Crossing the finish line...
A fallout style family portrait of the team, drawn by Laurie.

Previous Entry: https://www.gamedev.net/blog/1922/entry-2260271-the-week-of-awesome-ii-day-6-no-7-ship-it/

This has been a ton of work, but also a ton of fun. Everyone has been working hard, putting in long hours, and it's been really awes…
2,499 views
Eck
September 28, 2014
The Week of Awesome II - Day 6... No... 7? - Ship it!
Previous Entry: https://www.gamedev.net/blog/1922/entry-2260238-the-week-of-awesome-ii-day-5-working-hard/

Sorry for not blogging yesterday. Here's what happened....

Started around 7:30am, just messing around with light work. Played some Hearthstone with the kiddo, and read Day 5's entries. Someone s…
1,811 views
Eck
September 27, 2014
The Week of Awesome II - Day 5 - Working Hard
Previous Entry: https://www.gamedev.net/blog/1922/entry-2260222-the-week-of-awesome-ii-day-49-alpha-release/

Holy crap has this been a ton of work... AND THERE'S STILL MORE TO DO!!! Now that I have the major game play elements worked out, I started focusing on polish a bit today. I wired up some sou…
1,723 views
Eck
September 26, 2014
The Week of Awesome II - Day 4.9 - Alpha Release
Here is a gameplay screenshot: A couple of abstracty monsters face off against a few of the toy units. Piggy Bank, Robot, Teddy Bear.

Previous Entry: https://www.gamedev.net/blog/1922/entry-2260209-the-week-of-awesome-ii-day-4-game-logic/

I busted my bottom today, and got the basics of the Turn Based…
1,861 views
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