A Windows Store Story - Part #5
Progress! I managed to get remote debugging working on the tablet and found the cause of the crash bug at once: Interestingly during initialisation...
Progress! I managed to get remote debugging working on the tablet and found the cause of the crash bug at once: Interestingly during initialisation...
Three weeks have passed, a few new people have installed the game. I had the chance to deploy the game also to juniors x86 tablet, where it currently...
A few days have passed since I uploaded the game. I did no advertising whatsoever, but the two blog entries I had here. So I've been watching the...
Let's get back to the creating an app package and uploading part, as that is where I experienced some difficulties.I had an locally working Universal...
As I've just managed to upload my first Windows Store release of a previous play Win32 game I thought why not document my way there. The game itself,...
And that's my final entry as for today. Tomorrow I'm on a 11 hour flight and will probably be completely exhausted. Not much has changed, two more...
Had a good day, got more done than intended. I've got some early feedback (thanks dmatter!), which led me to fix some bugs. I added the missing jump...
Phew. Late night debugging showed that the ray casting code I used for line of sight was hilariously broken since the first usage years ago for...
Unfortunately almost the whole day was unexpectedly occupied with anything but working on the entry. I'm slightly peeved as I was planning with this...
Due to sporadic internet, if at all, here's basically a summary of the first two days. I managed good headway with the engine and a quite nifty...
So now a week has gone by and the dust has settled. I had quite a bit feedback, some good, some bad, but one thing stood out: The spike collision....
And here's the final journal entry (final before the next). The game is more or less finished! A few last minute points:* Having the editor worked...
Due to other real life events I'm out for today, so here's a hurried journal entry. I added one more stage and made a preview. Having a preview...
Finally it starts to feel like a game. It's not particularely challenging, but a little bit of puzzly goodness is hidden inside. Anyhow, today I...
Somehow my screen shots all look alike :) Added ways to die, change levels, a new device and finally ways to die.As new graphical feature walls now...
Day 3 has passed and I couldn't do as much as I thought. Anyhow, I added the obligatory keys and doors. The game play has somewhat changed as in you...
Day 2 is coming to an end. Well, what did I achieve? As promised touched up my naff lighting system. Now it allows for colored lights. The calculated...
Welcome to day 1 of the Week of Awesome IV competition! So far the themes are gameplayish Shadows and Evolution, and graphical Undead and Ruins.First...
The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that...
Now after all the dust is settled a Post Mortem to my entry Bunny Hop.What went rightEven before the competition started I was pondering on what to...
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