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Endurion

New New Things

Member since Feb 2002

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A Windows Store Story - Part #5

A Windows Store Story - Part #5

Progress! I managed to get remote debugging working on the tablet and found the cause of the crash bug at once: Interestingly during initialisation...

· 3.1k
A Windows Store Story - Part #4

A Windows Store Story - Part #4

Three weeks have passed, a few new people have installed the game. I had the chance to deploy the game also to juniors x86 tablet, where it currently...

· 7.4k · 1
A Windows Store Story - Part #3

A Windows Store Story - Part #3

A few days have passed since I uploaded the game. I did no advertising whatsoever, but the two blog entries I had here. So I've been watching the...

· 3.3k
A Windows Store Story - Part #2

A Windows Store Story - Part #2

Let's get back to the creating an app package and uploading part, as that is where I experienced some difficulties.I had an locally working Universal...

· 3.3k
A Windows Store Story

A Windows Store Story

As I've just managed to upload my first Windows Store release of a previous play Win32 game I thought why not document my way there. The game itself,...

· 5.5k · 2
Week of Awesome V - Day #6

Week of Awesome V - Day #6

And that's my final entry as for today. Tomorrow I'm on a 11 hour flight and will probably be completely exhausted. Not much has changed, two more...

· 3.2k · 3
Week of Awesome V - Day #5

Week of Awesome V - Day #5

Had a good day, got more done than intended. I've got some early feedback (thanks dmatter!), which led me to fix some bugs. I added the missing jump...

· 3.1k · 2
Week of Awesome V - Day #4

Week of Awesome V - Day #4

Phew. Late night debugging showed that the ray casting code I used for line of sight was hilariously broken since the first usage years ago for...

· 3.3k · 4
Week of Awesome V - Day #3

Week of Awesome V - Day #3

Unfortunately almost the whole day was unexpectedly occupied with anything but working on the entry. I'm slightly peeved as I was planning with this...

· 2.7k · 1
Week of Awesome V

Week of Awesome V

Due to sporadic internet, if at all, here's basically a summary of the first two days. I managed good headway with the engine and a quite nifty...

· 3.9k · 4
Week of Awesome I V - Overdue Post Mortem

Week of Awesome I V - Overdue Post Mortem

So now a week has gone by and the dust has settled. I had quite a bit feedback, some good, some bad, but one thing stood out: The spike collision....

· 2.7k · 2
Week of Awesome I V - Day 7

Week of Awesome I V - Day 7

And here's the final journal entry (final before the next). The game is more or less finished! A few last minute points:* Having the editor worked...

· 2.4k · 1
Week of Awesome I V - Day 6

Week of Awesome I V - Day 6

Due to other real life events I'm out for today, so here's a hurried journal entry. I added one more stage and made a preview. Having a preview...

· 2.5k · 1
Week of Awesome I V - Day 5

Week of Awesome I V - Day 5

Finally it starts to feel like a game. It's not particularely challenging, but a little bit of puzzly goodness is hidden inside. Anyhow, today I...

· 2.1k · 1
Week Of Awesome I V - Day 4

Week Of Awesome I V - Day 4

Somehow my screen shots all look alike :) Added ways to die, change levels, a new device and finally ways to die.As new graphical feature walls now...

· 1.9k · 1
Week Of Awesome I V - Day 3

Week Of Awesome I V - Day 3

Day 3 has passed and I couldn't do as much as I thought. Anyhow, I added the obligatory keys and doors. The game play has somewhat changed as in you...

· 1.7k · 2
Week Of Awesome I V - Day 2

Week Of Awesome I V - Day 2

Day 2 is coming to an end. Well, what did I achieve? As promised touched up my naff lighting system. Now it allows for colored lights. The calculated...

· 2k · 2
Week Of Awesome I V - Day 1

Week Of Awesome I V - Day 1

Welcome to day 1 of the Week of Awesome IV competition! So far the themes are gameplayish Shadows and Evolution, and graphical Undead and Ruins.First...

· 2.3k · 5
Week of Awesome III - Afterthoughts

Week of Awesome III - Afterthoughts

The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that...

· 2k
Week of Awesome III - Post Mortem

Week of Awesome III - Post Mortem

Now after all the dust is settled a Post Mortem to my entry Bunny Hop.What went rightEven before the competition started I was pondering on what to...

· 2.4k · 2