It's been five days since the end of the competition and I've thought about how things went and what kind of mistakes I made. So I want to talk about those things for a minute.
Let's start with the mistakes and bugs first.
During the introduction sequence of the game a text box pops up w…
So I'm pretty tired at this point, but I managed to add more things than I had originally hoped at the start of the day. So I created a list for them.
- SDL2.dll fix
pysdl2 couldn't find the SDL2.dll on Windows 7, even though it worked fine on Windows 8 and 10. So I helped the searching a b…
Today I've added sound to the game. Music is now played for the aliens and the UFO even has a separate more "boss-battly" track. There are also some sound effects, most notably the aliens and the player getting hit. Nothing for navigating the menus though, I consider that to be a lower priority.…
So the game has an ending now. It's reached by defeating a flying saucer that can only be damaged by the shockwaves caused by defeating aliens. I'm pretty pleased with the results although I had hoped that I would also had finished a larger part of the map. Right now it's still the starting area…
Today I've implemented the chain-reaction part of the game. In the battles, if you defeat one of the aliens, then it will generate shockwaves that damage the aliens that were standing on the left and right. Even better, if a shockwave manages to defeat an alien it will create a stronger shockwav…
Yes, that is the name I've decided to give my game. It doesn't make any sense now, but it will one or two days later.
The battle system is coming along nicely, now you can select to either fight or try running away. And it's also displayed which enemy you have selected if you choose to fight…
I'm happy to say that I've successfully added one of the two themes I chose to my game. The aliens! They are created at specific points in the map and run towards the player until they collide. At that point the screen will fade out (no battle swirl yet) and a battle will start. It's interesting…
This year I didn't have any preparation post because I was busy getting Tiled maps to works with my engine. This is because I want to make an Earthbound-like RPG for the Week of Awesome. So you can imagine I'm quite happy with one of the themes being "alien invasion" since that's literally what …
I'm quite happy with the speed of the development overall, though there were some hiccups at the start of the competition. At the start of day two I found out that code th…
Today wasn't as hectic as I had feared. There was one issue where an exported object from Ble…