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I have had difficulties recently with the Marching Cubes algorithm, mainly because the principal source of information on the subject was kinda vague and incomplete to me. I need a lot of precision to understand something complicated :…
So we had our first hater... but first please listen to one of our music we think we was bashing against. After that, let's hear the context.
ContextOur development blogs on gamedev mainly focus on the actual development of our game(s) and any related research that we've done. So, our …
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IdeaWe wanted units in our game to be able to pick up items, including the player. But how can the player know which item will be picked up when he executes that action? Traditionally, video game developers and designers do this by us…
Voxels! Unlike my old XNA application, this one's code is way more beautiful to the eye. Zero switch
or if and else
for cube faces, as I did with my cubic planet faces.
My only problem with voxels is that it's a 3D grid. A 3D grid take a lot longer to compute than six 2D grids.
250 * 6 = 1500 quads t…
I'm an amateur and hobbyist video game developer. I've been programming for 9 years now even though I'm almost 21. When I started, it was rough being extremely bad with the English language and a noob programmer. Instead of helping me, people over multiple forums were only degrading my lack of skil…