3D, AI, procedural generation and black jack

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Montréal
This journal is dedicated to my auto formation and my experimentations.
57 comments
7 followers
15 entries
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bdubreuil
July 29, 2018
Marching cubes

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I have had difficulties recently with the Marching Cubes algorithm, mainly because the principal source of information on the subject was kinda vague and incomplete to me. I need a lot of precision to understand something complicated :…

12,035 views
bdubreuil
June 14, 2018
Our first hater

So we had our first hater... but first please listen to one of our music we think we was bashing against. After that, let's hear the context.

Context

Our development blogs on gamedev mainly focus on the actual development of our game(s) and any related research that we've done. So, our …

4,927 views
bdubreuil
May 24, 2018
Fresnel Outline Shader for Picking up Items

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Idea

We wanted units in our game to be able to pick up items, including the player. But how can the player know which item will be picked up when he executes that action? Traditionally, video game developers and designers do this by us…

8,267 views
bdubreuil
August 23, 2016
Voxels

Voxels! Unlike my old XNA application, this one's code is way more beautiful to the eye. Zero switch or if and else for cube faces, as I did with my cubic planet faces.

My only problem with voxels is that it's a 3D grid. A 3D grid take a lot longer to compute than six 2D grids.
250 * 6 = 1500 quads t…

3,883 views
bdubreuil
August 18, 2016
Grouping of my [new] work so far

I'm an amateur and hobbyist video game developer. I've been programming for 9 years now even though I'm almost 21. When I started, it was rough being extremely bad with the English language and a noob programmer. Instead of helping me, people over multiple forums were only degrading my lack of skil…

3,094 views
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