(a quick note: While I post some WIP images in here along with my blog entries, I have an image gallery of both more WIP and laughable failures here, as well)
So that last entry got the debate going, didn't it! I swear, if good debates were easy to start, we wouldn't even need an education system. I…
Whelp.... My last attempt at spurring some conversation was a bit of a bust. Over 1000 views in 24 hours, which is amazing to me, but despite strongly encouraging people to say hello, not a single comment. I'm not angry or sad (okay, a teeny bit sad), but it does seem to indicate that people both h…
(I technically wrote my last entry the late evening of April 7., so this is still a blog-a-day thing. No, really! Hey, stop chuckling!)
In my first blog post on GameDev, there is a comment from the creator of GameDev, which mentions how common it is for people to read and not comment. I thought litt…
(Note: Despite my bold start, I will not be able to keep up a post per day, so enjoy it while it lasts. Or enjoy that it won't last)
In my last entry, long-time listener and friend of the show, Cozzie, noted that it seemed implausible for a game to ever use procedural generation (PG, or ProGen for t…
A comment to my previous blog entry was pretty right on the nose: Stream of consciousness. I do that a lot, thinking as I write and ending up writing my thoughts down more or less as they come to me. I'll try something else this time around, but do go to that entry and see if my thoughts don't happ…
Ahhh... Always start with a decade old Batman quote... Makes you seem uptodate!
At the end of this, I will run a little test. Not of anyone reading it, per se, but of the notion of writing here. See, I grew up in the olden days, and actually had a pen friend. For a few months. As part of a mandatory…