Creating Complexity

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Nakskov
Ponderings of someone in over their head...
199 comments
2 followers
106 entries
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Embassy of Time
July 29, 2018
SCIENCE (biatch!) for Big Games! (part 6)

(For the full series, click here)

Life. What would we be without it. And what would crazy scientists be without trying to make it! The connection between dead materials and simple life are rarely taught, and even more rarely understood, but…

1,861 views
Embassy of Time
February 01, 2018
Testing some education!

My work on making scientifically smart games continues. I have been dabbling with some educational game ideas lately, and happened to notice that an old test-of-concept of mine was still online. Here it is: http://nakskovuniversity.com/

The idea is very simple: Distract the player/student fr…

1,176 views
Embassy of Time
January 24, 2018
Can education be made into a game?

Gamification. It's a word that has been thrown about a bit this last decade. Most just use it to describe awarding points for trivial or easily ignored tasks, to encourage people to do them. Points for cleaning the house, keeping a score on your pedometer or whatever fancy new fitness-on-my-wris…

2,972 views
Embassy of Time
January 08, 2018
Learning to change learning

Well, I have become a rare guest these last few months, haven't I? Sorry about that. My deep dive into the sciences related to my game ideas has pulled me into a very different "game" project. The people that wanted me to do a presentation are still talking about things, but one of them offered …

1,501 views
Embassy of Time
October 21, 2017
Thank you, GameDev.net!!!

Little over a month ago, some guy noticed me by my nickname on another website (I use Embassy of Time several places), and asked if I was the one who also posted on GameDev. I said yes. Apparently, he was amongst those reading my scientific ramblings (like Read more in Creating Complexity

2,983 views
Embassy of Time
October 08, 2017
Just kitten!

Quick status update for anyone who may be actually following my rants: I still do the kitten orphanage thing and recently took in a homeless and very pregnant one, who gave birth 2 days ago (four tiny kittens, all still alive). Expect.... lowered volume from me these coming days

1,478 views
Embassy of Time
September 16, 2017
Time for a new way of developing games?

A while back (years, because I'm ooooold), I came across some articles about a "game development language". It was apparently a hotly debated topic at the time. The idea was that there should be a programming language, just like Python, C++, Java, or many others, which was directly designed for …

4,486 views
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Embassy of Time
September 14, 2017
Can we keep the promises of others?

I won't even start trying to explain what the image above is*, but it's from my game work. Things are moving forward, slowly but.... forward.

One thing the game has is a work-in-progress name: "No Mine's Spore". Most read…

2,410 views
Embassy of Time
September 09, 2017
The Flat Earth - A cartographer's wet dream/nightmare

My still fairly unoriginal work with blocks has reached a benchmark point: I have started shaping the previously random blocks into actual landscapes. Other than the octree level-of-detail thing, it is still just the beginning of a weak Minecraft clone, but way is being made, I swear!

My cur…

2,390 views
Embassy of Time
September 05, 2017
Ununoriginal Minecraft unclone: Climbing up the octree

The titles will only get weirder from hereon, people. I apologize, in advance.

Aaaaaanyways... I am sinking my already soaked feet deeper into the murky waters of "maybe original, maybe not". As stated in Read more in Creating Complexity

3,250 views
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