Aside from coming up with a new enemy -- who will not be properly introduced until a later entry, which I refuse to write until it moves and handles in-game like I want it to -- I've been working on various effects for Asplode! this week. While the overall aesthetic of the game is decidedly retro, …
Since I didn't get a chance to finish last night's post, consider this the aptly-named second installation of the yesterday's unfinished dev entry masterpiece. As I was saying, the first things I worked on over the weekend were level geometry rendering, collision detection and response (player/enem…
Alright, now I'll write a real dev as opposed to the hardly-classifiable-as-a-cliff-note entry I made yesterday (well, two days ago at this point). As I sit here right now, I'm realizing that ever since I started development of Asplode! I have lost an average of about two hours of sleep every night…
I've been steadily working on Asplode! every night that I can and, at the moment, I'm currently working on gameplay that doesn't translate well into screenshots. I have yet to ever actually finish a game so, on Sunday, when I was expecting to move on to coding the particle and luminosity effects I …
The productivity boost that I've witnessed since switching to XNA2.0 is absolutely absurd. Unlike the work I did with Rawr 1.0 (the DirectX 9/10-based framework) where I wanted to ensure that if anything was used in the framework it was all written by me, I want to actually take advantage of all th…
Since the work I'm doing near-daily at my job has reached a critical overlap with the work I was doing on Rawr I'm putting the project on indefinite hold. In its stead I will be starting work directly on a game (not a framework; I'll only be adding to the framework on an as-needed basis during game…
The goal was to get some development done over the course of this break but, being the awesome people they are, my parents got me a 360 for Christmas. I followed that gift up with the purchase of a way-over-my-budget-but-zero-percent-financing-for-eighteen-months-is-amazing 42" LCD television capab…
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