mittentacular

235 comments
182 entries
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mittens
January 31, 2008
Area 3 and Venus
Aside from coming up with a new enemy -- who will not be properly introduced until a later entry, which I refuse to write until it moves and handles in-game like I want it to -- I've been working on various effects for Asplode! this week. While the overall aesthetic of the game is decidedly retro, …
403 views
mittens
January 28, 2008
For The Geometrically-Inclined
Since I didn't get a chance to finish last night's post, consider this the aptly-named second installation of the yesterday's unfinished dev entry masterpiece. As I was saying, the first things I worked on over the weekend were level geometry rendering, collision detection and response (player/enem…
322 views
mittens
January 28, 2008
The Dangers of Exposure
Alright, now I'll write a real dev as opposed to the hardly-classifiable-as-a-cliff-note entry I made yesterday (well, two days ago at this point). As I sit here right now, I'm realizing that ever since I started development of Asplode! I have lost an average of about two hours of sleep every night…
391 views
mittens
January 26, 2008
New and Fancy
I have more I could show, but for now here's a quick screenshot of the fancified graphics that I'm playing with:

295 views
mittens
January 23, 2008
Meet the Pentabomb
I've been steadily working on Asplode! every night that I can and, at the moment, I'm currently working on gameplay that doesn't translate well into screenshots. I have yet to ever actually finish a game so, on Sunday, when I was expecting to move on to coding the particle and luminosity effects I …
516 views
mittens
January 17, 2008
From the Studio That Brought You the Asplode! Logo
Comes the workspace that brought you the Asplode! logo:

290 views
mittens
January 16, 2008
Asplode!


I think I have a winner here. This was totally in-game too. None of that prerendered crap that's all the rage these days.
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mittens
January 14, 2008
Thundercats Are Go
The productivity boost that I've witnessed since switching to XNA2.0 is absolutely absurd. Unlike the work I did with Rawr 1.0 (the DirectX 9/10-based framework) where I wanted to ensure that if anything was used in the framework it was all written by me, I want to actually take advantage of all th…
333 views
mittens
January 11, 2008
Of Project Change and Pretty Pyrotechnics
Since the work I'm doing near-daily at my job has reached a critical overlap with the work I was doing on Rawr I'm putting the project on indefinite hold. In its stead I will be starting work directly on a game (not a framework; I'll only be adding to the framework on an as-needed basis during game…
381 views
mittens
January 01, 2008
Hey, It's 2008
The goal was to get some development done over the course of this break but, being the awesome people they are, my parents got me a 360 for Christmas. I followed that gift up with the purchase of a way-over-my-budget-but-zero-percent-financing-for-eighteen-months-is-amazing 42" LCD television capab…
408 views
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