The iPhone/iPod Touch is a pretty rad little platform. It has vastly more powerful hardware and a far greater ease of development than I would have ever expected going into it. The biggest problem for me at the moment is that I don't actually have a Mac to call my very own. Someone deemed me respon…
Also published at my personal site.
Supposedly, there's a problem with game journalism (part one). It's worth pointing out that if you have an article entitled "The Problem with Games Journalism," then the tagline of your site best not be "Independent game journalism."
Yesterday, Kotaku published a p…
Supposedly, there's a problem with game journalism (part one). It's worth pointing out that if you have an article entitled "The Problem with Games Journalism," then the tagline of your site best not be "Independent game journalism."
Yesterday, Kotaku published a p…
Esquire's Future of Video Game Design is considered required reading in these parts from today onward. And, given this revelation, Jason Rohrer's Passage is also now considered required playing.
The Esquire piece brings about one of the game industry's favorite set piece discussions (along with digi…
The Esquire piece brings about one of the game industry's favorite set piece discussions (along with digi…
I just got another mission from the unnaturally quick-speaking warlord of the African UFL -- one of two warring factions in Far Cry 2 -- when one of my buddies gave me a call on my cell phone telling me to meet them if I wanted to make my mission take twice as long as it would if I simply followed …
Short story made shorter: I'm putting my XNA Action/RTS Cubegasm on hold. My framework isn't nearly robust enough to make the kind of game I want to make and, since this is strictly a hobby project, I'd rather not have to put all of the gameplay on hold while I flesh out the necessary backbone in o…
Ruff, ruff!
This quote comes from one of the only, if not the only (aside from Half-Life 2's Alyx Vance), video game companion that never becomes annoying or troublesome to gamers. One of the most recurring problems in any video game is that of trying to create a companion in a video game that can t…
This quote comes from one of the only, if not the only (aside from Half-Life 2's Alyx Vance), video game companion that never becomes annoying or troublesome to gamers. One of the most recurring problems in any video game is that of trying to create a companion in a video game that can t…
With the development of Fallout 3, Bethesda Softworks faced a dilemma: they had to make a first-person RPG engine that was typically used for high-fantasy RPG/adventure games handle the intensity, gore, and statistical probability of the gunplay in Black Isle's cult-legend Fallout and Fallout 2 in …
Interfaces of all sorts are one of the most game-specific features of any entertainment medium; there's never an ammo counter on-screen when watching John McClane do Die Hard thing or a health indicator attached to Forrest Gump's forehead in his movie -- that would be ridiculous. Yet throughout the…
Everyone likes candy. Diabetics or people on a strict diet may nay-say such a statement but, for the rest of us, a bit of candy here and there is a little treat composed solely of sugar and happiness. Achievements in video games are similar class to a piece of candy. Players can gain achievements f…
The Battle of Thermopylae is a battle in ancient history where the Greek forces led by King Leonidas used the pass of Thermopylae to funnel the Persian army, hundreds of thousands of troops deep, led by Xerxes into a small pass where 300 Spartans (and Thespians, Thebans, and Helots for a total of a…
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