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Lyfe

The Development Of Lyfe

Member since Feb 2018

All Posts

Reworking the Compound Clouds (Tutorial)

Reworking the Compound Clouds (Tutorial)

Hello once again to this entry to our devblog. This one will show the basics how we reworked the compound clouds to look - let's be honest - a lot...

ยท 4.9k
Feature #1 - Cell Editor Base Sculpting

Feature #1 - Cell Editor Base Sculpting

And so we meet once again to discuss what's new in the development of Lyfe. But as we promised on our Twitter this is something big. I don't have to...

ยท 4.3k
Update #1 - Compound Clouds and Shells

Update #1 - Compound Clouds and Shells

Once again we have a new entry to this devblog. First of all some logistics: We will post new updates every other week from now on because we just...

ยท 3.2k
Functionality - Cell Stage

Functionality - Cell Stage

We're back with another update. First a little recap of what happened this week: We got our own banner and logo. Thanks go out logomakr.com where we...

ยท 4.2k ยท 2
Tech-Info: Procedural Mesh

Tech-Info: Procedural Mesh

This week I want to give you some technical insight into our project. I want to start with recapping what happened over the last week: The player...

ยท 4.1k
The Cell Stage - Gameplay

The Cell Stage - Gameplay

For this weeks update I wanted to talk about something I'm currently working on (conceptually and actually in code): The Cell Stage and how its...

ยท 4k ยท 2
Introduction - Organ Tree

Introduction - Organ Tree

For our first dev blog entry we decided to introduce you to the organ-tree which we already described in our design document. If you haven't read you...

ยท 5.7k ยท 8