Projects Of Some Degree Of Interest

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An update blog for projects going on that have some degree of interest

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jb-dev
April 28, 2019
Weekly Updates #42 - Travelling Around The World

Well, hello there! This is your favourite (though slightly late) weekly update blog!

Last week was quite a busy one. I previously talked about adding new things to the game and I'm quite happy to say that I've managed to add TWO new rooms. So without any further ados, let's get right to it! …

2,039 views
jb-dev
April 20, 2019
Weekly Updates #41 - ブーム FOUNTAIN

Hey hey hey! It's you again!

This is happening, this is now, this is your favourite weekly update blog coming to you right now!

But to be honest, this week wasn't quite as proactive as usual. There was a lot of waiting involved, so not a whole lot of things were done.

However, there'…

1,819 views
jb-dev
April 13, 2019
Weekly Updates #40 - PIXEL MAP

Hey! It's you again! Nice to see you!

Another week ended, so it's time for a new entry in your favourite Weekly Updates blog!

Last week I was hinting about fixing a particular performance issue, so the main gist was about fixing this. 

So let's get right to it!

The Minimap Proble…
2,374 views
jb-dev
April 06, 2019
Weekly Updates #39 - Going In Depth

Why hello there! It's time for your favourite Weekly Update blog again!

This time it's quite heavy in visual, so without further ados, let's dive right into this!

New Shaders

First up, let's talk about shader.

With me being quite active on Reddit, I'm able to see many different b…

3,015 views
jb-dev
March 30, 2019
Weekly Updates #38 - Welcome to SUPER SHOPPE

Hello there, fellow video game enthusiast!  This is yet another entry of your favourite Weekly Updates blog!

Last week was a very visual one I have to say. There were a lot of visual upgrades and consequently there's also a lot of pictures, so without any further ados, let's get right to it!…

1,717 views
jb-dev
March 23, 2019
Weekly Updates #37 - Breakin' the Law

Hey, nice to see you again, and welcome the newest entry in your favourite weekly update blog!

Last week had quite the development, not gonna lie.

There was a lot of brainstorming, modelling and coding.  Needless to say that I got a lot of things to say, so let's get right to it!

LOD…
2,528 views
jb-dev
March 16, 2019
Weekly Updates #36 - Bow To Me 優しく

Hello there, this is your boy "Weekly Updates" coming to you live this Saturday!

Arguably this week wasn't really full of showable things, but still, there are a few.

So let's get right to it then.

Portals Are Fully Working

So let's start with the fact that portals are now fully …

3,699 views
jb-dev
March 09, 2019
Weekly Updates #35 - Can You See Me?

Well hello there! And welcome to this new installment of your favourite Weekly Update blog!

I won't lie: this week wasn't as productive as I wanted.

Although I was able to still add some new things in the game taking care of my niece and nephew took most of my time (especially earlier th…

4,624 views
jb-dev
March 02, 2019
Weekly Updates #34 - Levels of details

Why hello there! Welcome to this new installment of your favourite blog!

To be honest with you, this one isn't supposed to be noticeable (at least for the first part). To put it simply, this week was really a modelling one. Most of the time I worked on different LOD models of most of my mesh…

3,594 views
jb-dev
February 23, 2019
Weekly Updates #33 - The Forbidden Fruit

Well hello there! 

Welcome to this week's Weekly Update!

First, let's get something out of the way right now... I've talked about some kind of demo by the end of February, and unfortunately, it won't be possible. There's still a bunch of critical optimizations to be done before a demo ca…

2,339 views
jb-dev
February 16, 2019
Weekly Updates #32 - Welcome to the jungle

Hello there! Welcome to this installment of your favourite Weekly Update blog!

I'm gonna say this outright: there are two new mechanics and some freshen aesthetics too!

So let's get right to it!

Alt Fires

First up, let's talk about that lonely right mouse button. Previously that …

2,100 views
jb-dev
February 09, 2019
Weekly Updates #31 - Reflections

Hi there! This is yet another blog in your favourite weekly updates!

This time there's only two new big features along with a big internal refractory and what not, so let's get right to it!

Crystals Reloaded

In our design document, we wanted to have crystals. These crystals were goin…

1,754 views
jb-dev
February 02, 2019
Weekly Updates #30 - Lost in the woods

Hi there! Welcome to this thirtieth installment of your favourite Weekly Update blog!

This one is another short and sweet update, as I'm preparing the demo ready for the end of the month.

So without any further ados, let's get right to it!

Remove offsets

One particular thing I wa…

1,728 views
jb-dev
January 27, 2019
Weekly Updates #29 - MIND YOUR STEPS

Sorry for the holdup, it's been quite a busy Saturday and didn't have the time to write the blog!

So, anyway... This week was really slow, mainly due to my newly acquired Switch. I was still able to add some interesting stuff as you'll see, but this week consisted mainly on fixing bugs and g…

1,847 views
jb-dev
January 19, 2019
Weekly Updates #28 - Little 

Why hello there! And welcome to this 28th iteration of this Weekly Update blog!

This week, I'm gonna be honest, doesn't really have ground-breaking changes. Instead, it's a mix of refactoring, balancing, bug fixing and refinement... 

So this is gonna be a short and sweet one. No complex …

2,678 views
jb-dev
January 12, 2019
Weekly Updates #27 - Staring into the 深淵

Why hello there, and welcome to this 27th weekly update! I've been cooking up something literally game-changing (sorry for the pun).

Hang on tight and be careful not to fall, and let's get right to it!

Steppin'

In my previous post, I've ended on a bit of a teaser. I've talked about a…

3,983 views
jb-dev
January 05, 2019
Weekly Updates #26 - 【Fully Rested】

Why hello there, and happy new year! I feel like 2019 is gonna one of those years where change is imminent, and let's just hope it's not a bad change but rather a pleasant one.

With the new year comes a new schedule. I've decided to write the Weekly Updates (and consequently ends sprints) on…

2,630 views
jb-dev
December 17, 2018
Weekly Updates #25 - 【Intelligence】

Why hello there! What a nice thing to see you again! This is another entry of your favourite Weekly Update!

This time it's all about (artificial) intelligence. Most new features are linked to AI in one way or another, so let's get right to it!

Step It Up!

First, let's talk about soun…

2,966 views
jb-dev
December 10, 2018
Weekly updates #24 - I'm capable, you know...

Hey, nice seeing you again! 

I can safely say that this update is packing quite a punch, so let's get right to it!

Patching up holes

First, I want to talk about navigation meshes. Previously, only the procedurally generated floors were included in the navmesh baking process. This mea…

2,235 views
jb-dev
December 03, 2018
Weekly updates #23  - A flock of VIRTUAL SOUNDS

Last week wasn't as productive as the last, but it's still substantial nevertheless.

So without further ados, let's get to it!

GUIs

Previously, some GUI elements didn't scale to the screen's density. This meant that no matter the resolution those items always remained at a set size. …

1,757 views
jb-dev
November 26, 2018
Weekly updates #22 - LETHAL

Hi there, and welcome to this very special weekly update!

Yes indeed, this one can be special. Everything about this update is related in one form or another to death.

As you may or may not know death (or the capacity for a player to lose) can be an important part of any game. It can tak…

1,727 views
jb-dev
November 19, 2018
Weekly Update #21 - Getting In The 【Game】

 

Last week was intense! There's a lot of new stuff!

So without further ados, let's cut the cheese. ?

Loading Screens A-Plenty

So last week I said I…

3,635 views
jb-dev
November 12, 2018
Weekly Updates #20 - Loading...

Last week wasn't concretely visual or anything... It was mainly an integration one.

There was also some graphical updates plus I've also made part of the options menu.

Graphics

First, let's talk about those graphics.

Previously, the skybox was of a solid colour. This was a placeh…

2,355 views
jb-dev
November 05, 2018
Weekly updates #19 - Got CLASS and STYLE

Last week started with some kind of epiphany: I've kinda forgotten the idea of the iterative top-down development of Agile development, which is sad.

So after a bit of reflexion, I've decided that it was time to start building stuff like menus, save files and playable characters.

This wa…

3,233 views
jb-dev
October 30, 2018
Weekly Update #18 - 【Gear Up】

Hello there, welcome the 18th edition of your favourite weekly update! ?

Last week was really intense. A lot of things were going on at once, so without any further ado, let's cut to the chase!

Pieces of equipment

First, there's now pieces of equipment in the game.

Play…

3,304 views
jb-dev
October 22, 2018
Weekly update #17 - 禅 GARDENS

Last week was really productive. There were a lot of changes and refactoring and it was really worthwhile.

Regular rooms

Firstly, regular rooms got a major uplift. 

Read more in Projects Of Some Degree Of Interest

2,126 views
jb-dev
October 18, 2018
Flexible Room Layout algorithm

While making a roguelike game, procedural generation have to be quick and yet intriguing enough for the generated level to be fun to just pick up and play.

There are many ways to generate and laying out procedurally generated rooms. In The Binding Of Isaac, for example, you have many differe…

8,142 views
jb-dev
October 15, 2018
Weekly Update #16 - 【Relaxation】

Last week, there was a lot of thinking going on...

There's still is least one new room plus many different refactoring.

The Spa

Firstly, there's a new room: the spa.

This is a relaxing and zen room filled with …

3,252 views
jb-dev
October 08, 2018
Weekly update #15 - 【Enlightened】

Like last week, the room development is still in progress. While there are two new rooms I've also had time to tweak the lighting a bit here and there.

2,896 views
jb-dev
October 01, 2018
Weekly Update #14 - High Stakes

Last week was another modelling one, although there were some coding to be made in the last 2 days.

Basically, I've continued the implementation of the pawnshop.

Also, I had time to add a new room.

The Pawnshop

Although already functional, the pawnshop still needed some details p…

2,504 views
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