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As I was developing some small arcade-style games for my portfolio, I missed the fun of old-school graphics architectures, like the ability to easily deform the screen, recolor objects at runtime, etc. It turns out that developing this kind of raster effects is not …
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This time I want to speak about my early experiences with building a Mario Kart feel for the game, implementing suspensions. I've been holding back because of many findings recently, at a point where I'm not even sure that we need them still
Nevertheless implementing a spring will be useful in ma…
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I always liked playing both Mario Kart (the most was on DS) and Crash Team Racing. There's just something fascinating with the mechanics of the game. I could play it endlessly, despite a small number of different circuits.
Actually I like racers in general. Two years ago I made a racer looking li…