This is my second “abandoning” article (also see “Abandoning Vulkan”) so it needs to be mentioned that I am all for trying new things and not sticking to a single programming language or technology in general. As was the case with the Vulkan API, before deciding to write this text as the conclusion…
As a hobbyist one is often faced with severe time constraints. There are day jobs to hold, groceries to shop, movies to watch, walks to take and friends to see. One way to overcome this issue is by using one of the known game engines like Unity, Unreal or Godot. But for me, the joy of game developm…
I am a professional programmer, but I do not develop games for a living. In the past, I have brought you the fine small3d game development library, open source titles like Gloom, Avoid the Bug and Frog Remixed …