Moonlight coffee

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Belgium
A blog about game development adventures under severe time constraints
2 comments
3 entries
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dimi309
September 26, 2024
Abandoning the Rust Programming Language

This is my second “abandoning” article (also see “Abandoning Vulkan”) so it needs to be mentioned that I am all for trying new things and not sticking to a single programming language or technology in general. As was the case with the Vulkan API, before deciding to write this text as the conclusion…

2,952 views
dimi309
June 03, 2023
Amateur Collision Detection that Works

As a hobbyist one is often faced with severe time constraints. There are day jobs to hold, groceries to shop, movies to watch, walks to take and friends to see. One way to overcome this issue is by using one of the known game engines like Unity, Unreal or Godot. But for me, the joy of game developm…

3,630 views
dimi309
April 07, 2023
Abandoning Vulkan
About the author, or why you should care about what I do or do not do with the Vulkan API

I am a professional programmer, but I do not develop games for a living. In the past, I have brought you the fine small3d game development library, open source titles like Gloom, Avoid the Bug and Frog Remixed …

26,939 views
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