Hibotchi

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New York
Progress on hibotchi, a fast-paced Tetris cooking card game.
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16 entries
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Onygox
December 01, 2020
Hibotchi, the real-time card-slinger, 1.0 Trailer Release

Hibotchi is available for Web on Itch at https://onygox.itch.io/hibotchi and for Android on Google Play at https://play.google.com/store/apps/details?id=com.Onygox.Hibotchi

Please vote for it for the Game Development World Championship at https://thegdwc.com/pages/game.php?game_guid=b81f0e32-eb95-4…

2,870 views
Onygox
November 04, 2020
Final Feature Implementation

This update features the very last implementation on Hibotchi's "to-do" list; a visual history of gauntlet attempts that the player has undergone. From now on, there's nothing else that's important enough to include in the final release, just polish! (Namely, re-implementing some systems and r…

3,688 views
Onygox
October 12, 2020
Happy Anniversary!

I published Hibotchi's first playable prototype one year ago today. As celebration, I've prepared a thirty-second gif that encapsulates all progress I've made so far.

4,166 views
Onygox
September 19, 2020
Player Progression Update

Hi there gamedev community, it's time for another Hibotchi update! This one is all about player progression. The more you play, the more cards you unlock for deck-building.


The WebGL version you see on the site has a limited number of cards available, as it is simply the demo version. To get full ac…

4,595 views
Onygox
August 17, 2020
August 2020 Update

Hi all, it's been a couple of months since the last major launch - quite a difference from the usual month between launches. I've been making additions to too many different parts of the game at once, which has proved difficult and harrowing to test all of the interactions between various bits. The…

3,846 views
Onygox
July 26, 2020
Customizable Foods and Scriptable Hazards

For the past month or so, I've been working on and off on this project. In addition to fixing bugs and refactoring code, I've improved some ease of access and quality of life aspects such as turning customer slider timers into numbers, adding more tooltip functionality, and stopping time when the p…

5,347 views
Onygox
June 14, 2020
Google Play Open Beta Release

In addition to publicizing the mobile release of Hibotchi, this update features a method of saving and loading in the middle of Gauntlet runs!

https://play.google.com/store/apps/details?id=com.Onygox.Hibotchi

Additional Changelog:

Refactored the way hazards are stored and spawned.
Cleaned up some proj…

2,735 views
Onygox
May 30, 2020
A new deck-building game mode is in the works!

It's been about a month since my last update, and I've been working hard on fixing bugs, refactoring code, and improving optimization. In addition to improving systems that are already in place, though, I've been brainstorming new methods of creating fun experiences! This is a preview of a deck-bui…

7,990 views
Onygox
May 03, 2020
Hibotchi (Quarantine Edition)

Hi all,

I hope you are all staying safe in isolation, and keeping yourselves busy during these trying times.

I recently spent some time adding Unity's 2D Lighting System to my project, as well as Music, Sound Effects, and new Card Effects! You'll also find some new particle effects and behind-the-sce…

2,723 views
Onygox
March 29, 2020

​This update was focused on making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems work and thus have more fun playing!

Full Changelog:

Combine cards of similar types while they're in your hand.

• The number of similar cards in your han…

3,688 views
Onygox
March 24, 2020
New UI In Progress

The next big update to Hibotchi changes up the UI to add a "history" panel and a "number of similar cards" number on cards, as well as an "order completed" animation! It's still in the works, but I thought I'd share a progress gif.

2,454 views
Onygox
January 06, 2020
Double Card Effects & Behind-The-Scenes Efficiency

Happy 2020!

I updated the method of creating and loading levels in order to minimize lines of code and maximize performance efficiency.

Rather than having each level be a separate scene, I made one “Scriptable Scene” and pass all level data through to it via a DontDestroyOnLoad script that carries a …

1,446 views
Onygox
January 06, 2020
Added Customer Timers

Taking inspiration from Overcooked!, customers now get impatient and leave after a while.

12-03-2019:
Added Customer Timers.
• Customers will leave after their timer runs out, and you won't be able to complete their order.
Added card that gives a temporary shield that protect foods from hazards.
Added c…

1,798 views
Onygox
November 14, 2019
I Made A Tutorial

Now, I know  people don't generally read tutorials, but I took it upon myself to create a time-based one for my game prototype.

Complete Changelog for 11-13-2019:
Added Tutorial.
Added Logo!
Added Exhaust hazards, which add a useless Exhaust card to your deck.
Updated the title screen to…

1,806 views
Onygox
October 30, 2019
New Effects and Hazards

Added new card effects and hazards!
• Add New Food spawns another food at the top of the stovetop.
• Change Food Type changes the type of food that's falling.
• Discard makes you discard.
Each level showcases a new different effect.
Added new sprites and animations!
• Spatula animation for…

2,185 views
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