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![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/profiles/monthly_2020_01/large.9d1c98991bc44b47bbfa3358a7b2cc80.10338724_10205328933918720_8247946456841620353_n.jpg'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>ShashankVer</h4><div><i class='fas fa-heart mr-1'></i>1</div><div>Joined Dec. 19, 2019</div></div></div> Profile](https://uploads.gamedev.net/profiles/monthly_2020_01/large.9d1c98991bc44b47bbfa3358a7b2cc80.10338724_10205328933918720_8247946456841620353_n.jpg)
Champaign IL
In this article, we shed light on the topic of how to plan and produce a realistic 3D diorama in a real-time renderer. Using Marmoset Toolbag and Substance Painter, along with sharing quick and efficient techniques to produce 3D Hard Surface models in 3Ds Max. Here Environment Artist Shashank Verma shares the thought process and focuses on achieving the important milestones to finish your project.
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