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Mike Bossy

I am a duck

Member since Mar 2005

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Prototyping looking for fun

Prototyping looking for fun

I'm at an semi-interesting point in my project right now where I have working tech to build a game and I have a basic game idea. That means trying to...

· 2.3k
Well that was a bit long

Well that was a bit long

I had been planning on increasing the time between journal posts so I'd have more to talk about that might be interesting to folks but I didn't...

· 2.2k
When the Right thing can be the Wrong thing

When the Right thing can be the Wrong thing

[font=arial, verdana, tahoma, sans-serif][size=2]For 98% of us working on side projects the biggest obstacle to reaching the finish line isn't a lack...

· 2.4k · 1
More Low Lights

More Low Lights

Wrapping up CollisionsI finished up passing collision events to individual objects at the end of last week and that went absolutely swimmingly. At...

· 2.4k
I am speechless

I am speechless

I didn't think that there would ever be a worse PR vehicle for the games industry than the reality show "The Tester" on PSN. Really how do you top a...

· 2.5k · 2
I've been quiet but not lazy :)

I've been quiet but not lazy :)

It's been way too long since my last entry but it's not for lack of trying. Real life has been busy with a crazy couple of weeks at work along with a...

· 2k · 4
GDC and "Quality" games <mini-rant>

GDC and "Quality" games <mini-rant>

There's already been a lot of buzz from the Nintendo keynote at GDC and I'm sure there's going to be more in the next few weeks following GDC. It's...

· 1.7k
Physics Library suggestions anyone?

Physics Library suggestions anyone?

I'm at the point where I want to start integrating a physics engine into my game. In the past I've always used ODE but it looks like that project has...

· 1.8k · 5
Bye bye XML, hello Lua

Bye bye XML, hello Lua

A few nights of coding again gets me in a situation where I have the exact same output from my engine but I'm in a far better place! I completed the...

· 2.4k · 2
It's not just output anymore!

It's not just output anymore!

Well the last couple of nights I've had some time to do some work and managed to get the input side of the house in order. I created an input...

· 1.7k
Multiple Dynamic Lights

Multiple Dynamic Lights

I put the finishing touches on my basic lighting model this weekend. Nothing too special but I can now have an arbitrary number of lights passed into...

· 2k · 2
Don't worry, I'm slow and dumb too.

Don't worry, I'm slow and dumb too.

One of the best parts about the journals here on GD.net is seeing the progress others are making on their project/games. It never ceases to amaze me...

· 2.1k · 6
Let there be light

Let there be light

I had some coding time tonight so I started to dive into adding some lighting to my fragment shader. So far everything is very hard coded but I was...

· 1.4k
My Development Toolset

My Development Toolset

One of the goals on my current project was to be completely cross platform. To force myself down that path I targeted doing all of my development in...

· 1.6k
Baby camera steps

Baby camera steps

One of the biggest challenges for me when working on a project is to fight off the natural lulls in work. When you're working on a game idea and...

· 1.6k · 1
Sometimes it's better to find a used wheel

Sometimes it's better to find a used wheel

I'm a big proponent of not recreating the wheel. There's so much great open source code out there now a days that you can get working code for almost...

· 1.4k · 2
A new screeny

A new screeny

I've been on the road for the past few days so I don't have a tonne of new progress but I did manage to get some simple textured quads working with...

· 1.2k
Hi, I'm data.  I'll be your driver today.

Hi, I'm data. I'll be your driver today.

In my last post about implementing a component based object model I also mentioned my drive to become data driven. When I looked into building a data...

· 1.5k · 3
The brave new object model

The brave new object model

A few years ago when I was reaching the end of my multi-threaded game engine project I ran across the following...

· 1.5k