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O-san

OddGames development journal

Member since Apr 2007

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Medieval Story released

Medieval Story released

Medieval Story has finally been released on Steam (wohooo!). Many late nights and evenings have been put into making Medieval Story. All graphics,...

· 5.7k · 8
Medieval Story

Medieval Story

It has been quite a while since my last blog post… as always. However, development has not ceased entirely… just continued in ever so small steps. =)...

· 3.6k · 1
The yearly update!

The yearly update!

[font=arial]Be warned, this might not be your ordinary game development post.[/font] [font=arial]The New Year has just settled in so I thought I...

· 3.4k
Greenlight!

Greenlight!

Hello!Great news! Medieval Story has been greenlit! Since I don't update this journal as often as I should there might be readers wondering what...

· 4k · 7
Sneaking and bows

Sneaking and bows

Been a while since the last update. I'm still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my...

· 3.2k
Medieval Story alpha update + Greenlight

Medieval Story alpha update + Greenlight

Hello again!I've uploaded a new version of the alpha demo. I know there still are a few bugs and tweaks that need to get fixed... but things are...

· 3.6k · 3
Tower construction pt. 2

Tower construction pt. 2

I've started designing the outside walls of the tower. I want it to look a little bit weathered but not too much. Here's a step-by-step animation...

· 3.3k · 3
Tower construction.

Tower construction.

Hello again!New levels are taking form. This is a large stone tower set along the sea side. It's the local wise man's residence. The protagonist must...

· 2.8k · 1
Medieval Times pitch and demo

Medieval Times pitch and demo

Alpha release!The Medieval Times Alpha demo is out! The alpha is released for demonstration purposes alongside the game's indiegogo campaign. You can...

· 3.3k · 2
Caves

Caves

I've been working on a cave map for the past few days and I thought it was time to post a journal update. The cave will be composed of many...

· 5.2k · 13
Medieval Times, office, crowdfunding

Medieval Times, office, crowdfunding

OfficeYes, it's time to update the journal! For some time I have been thinking of moving into an office instead of working from home. I've had a good...

· 2.9k · 4
Distractions

Distractions

Hello again! Time for a new journal entry!It turned out to be a little bit more involved to scale up the GUI than I first thought. Most of my...

· 2.3k · 1
GUI resizeing

GUI resizeing

I have bought a Microsoft surface pro to develop on during my vacation. I found out that the game graphics needs to be resized. At native resolution...

· 2.4k · 5
NPC Portrait 2

NPC Portrait 2

Work in progress. Character name "John" :)More to come later :-)

· 2.6k · 3
NPC Portrait

NPC Portrait

Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of...

· 2.4k · 3
Female peasants and horse (video)

Female peasants and horse (video)

Would like to show two of the latest models; a female farmer and a horse. I have modelled, textured and rigged these in blender.I'm glad that I've...

· 1.9k · 2
Navigation mesh picking

Navigation mesh picking

My navigation mesh picking routine have been fairly straight forward up until now. I have shot a ray from the mouse cursor into the scene and...

· 2.6k · 2
Characters and transparency

Characters and transparency

Hello, I like to thank you for still reading this journal despite it being rather sparse and only sporadically updated. Lately I have been focused on...

· 2.6k · 4
Houses

Houses

At last I have gotten my Cintiq display. It works great! Drawing new graphics is a breeze. This should allow me to do some nice portraits for the...

· 2.5k · 6
Bugs, keys and splashes!

Bugs, keys and splashes!

Hello again!Yet another of those evenings with too little energy to do something productive. Well, in regards to programming that is. However; I can...

· 2.3k