WoA 2016 - End Of Day 7
Here's my final release:[Sepulchre - Grey Army] (coded from scratch using C++ and SFML) Well, this was an exhausting end-march to the finish line....
Here's my final release:[Sepulchre - Grey Army] (coded from scratch using C++ and SFML) Well, this was an exhausting end-march to the finish line....
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented....
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've...
Well. I've made alot of progress, but the combat still isn't implemented. I've done a little UI work, but ran into a minor problem that I'm too...
Well, this wraps up the end of day 2 for me (more like the beginning of Day 3, since it's 5AM. :wink:) I felt like I've made some very significant...
Hi guys. I'm off to a slow start, but here's my first daily wrap-up post.(Warning: the 'Daily' wrap up post may not actually occur every day. Take...
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly,...
====================================================================================== Congratulations on reaching the end of the Week of Awesome!My...
[color=#282828][font=helvetica]I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they...
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and...
I haven't posted in awhile (as usual), most of my updates just occur on twitter, where I usually post an average of 6 or so tweets a week (usually...
Alrighty, here's my entry: [Download .zip file from Dropbox]Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier today,...
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an...
Well, things are progressing slowly; this could get ugly as I come down to the deadline. I still have almost all the gameplay needing to be...
I ran into some coding complications, so I didn't get too much done feature-wise, but the artist completed coloring one of the mice, so the sniper...
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.I made the...
So the week of awesome contest has just began, with the theme being "The toys are alive!".My artist friend and myself came up with an idea last...
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share...
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames.Yesterday and today, I...
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually...
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