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Jack: one D3DX: nil

Jack: one D3DX: nil

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Thanks to Eyal (aka 'ET3D') I've got a D3DX version of the VB/IB optimization implemented. It's getting late tonight and I have to get up early, so I'm not going to rush the code out. Probably have it tested and ready by Monday...

Also got an annoying "problem" with my interpretation of some bits in the DX documentation. Hopefully that will get resolved soon though.

Anyway, the above graph shows that my VCache optimization strategy beats D3DX's more generalised optimization. Woohoo [grin]

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