hmmm...
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It appears adding sounds to an XNA project is not as easy as I originally thought. I can't just start adding WAV files to the content pipeline, but instead have to use the XACT tool to create the right files. I might just hold off doing sounds tell the end of the project, like I originally planned.
Before I move on to level 3, I want to consider if there are any more types of power-ups I should add to the game. I'm thinking of adding more types of shots, rather than just the double shot. Obviously, there would be the spread shot power-up. However, only one type can be used at a time, so no double spread shot or anything like that. I don't want the player to be able to chain together so many power-ups that they become an unstoppable killing machine...I'll leave that for a later game[grin]
Before I move on to level 3, I want to consider if there are any more types of power-ups I should add to the game. I'm thinking of adding more types of shots, rather than just the double shot. Obviously, there would be the spread shot power-up. However, only one type can be used at a time, so no double spread shot or anything like that. I don't want the player to be able to chain together so many power-ups that they become an unstoppable killing machine...I'll leave that for a later game[grin]
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