Enemy Agents
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So after EasilyConfused quite rightly called me on my glacial development process, I've knuckled down over the past week to try and get my Elephant enemy agents into the game engine. I would have had them in much sooner - but after mapping and texturing the first version, I realised it didn't fit into the game at all, so I had to throw it away and start on a new version from scratch.
To avoid making this mistake again, I exported the second version to the game after each little body part was done to make sure the scale and the look fit what I was going for. The game is going to be a spy game, with an evil organization of enemy agents. The little elephant is the first enemy agent type - so I wanted him to look obviously sinister, but in a cartoony kind of way.

There's no UV map or texture on him yet - but I have setup a basic skeleton, skinning and collision volume so he can be posed and animated. Next step is to lay down some basic animations (idle, run, etc) and get him patrolling a bit of the level.
Cheers!
To avoid making this mistake again, I exported the second version to the game after each little body part was done to make sure the scale and the look fit what I was going for. The game is going to be a spy game, with an evil organization of enemy agents. The little elephant is the first enemy agent type - so I wanted him to look obviously sinister, but in a cartoony kind of way.

There's no UV map or texture on him yet - but I have setup a basic skeleton, skinning and collision volume so he can be posed and animated. Next step is to lay down some basic animations (idle, run, etc) and get him patrolling a bit of the level.
Cheers!
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