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Milkshake's Blog

Member since May 2006

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Moose Sighting

Moose Sighting

I have to admit, looking back at the original Moose images I posted up, they look a little, well, crap. I've kicked off another iPhone adventure, but...

· 2.2k · 5
Constraints

Constraints

I've started to do some preliminary prototyping for my next project, and one of the things I need is (very basic) ragdolls. So over the next few...

· 2.4k
Moose

Moose

It's with great pleasure that I introduce to you the newest member of the Milkshake family: Moose!I haven't decided on a name for him. I'm writing...

· 2.1k · 4
Melon Golf

Melon Golf

Wow, 4 months since my last entry. Scary.Milkshake (the cow) has taken a bit of a hibernation, but he's now out and about running around again. One...

· 2.7k · 5
Toon

Toon

Starting to add some dialog support this week, it's still a work-in-progress at this point. I've got the basic "Get this character to deliver this...

· 2.1k · 3
Spaceships

Spaceships

I still need to writeup the last few bits of the rendering work (for fullscreen effects), but Milkshake (the cow, not me) has been off shopping for...

· 1.9k · 4
Rendering PtIII: Lighting and Shadows

Rendering PtIII: Lighting and Shadows

I've been on a massive Lighting bender this last week. Not a huge amount of this is immediately obvious in a screenshot, but it's been a serious hack...

· 1.6k · 2
Rendering Pt2

Rendering Pt2

At the end of last entry (which was now a long time ago ... my journal entries are lagging months behind the code unfortunately), we'd decomposed the...

· 2k · 4
Rendering Pt1: The Boring Bit

Rendering Pt1: The Boring Bit

Following on from the "teaser" depth-of-field shot in the last entry, today we'll start to look at how Milkshake evolved from a monolithic...

· 1.7k · 4
Hardware Shaders

Hardware Shaders

It's been a long time coming, but hardware shaders have finally reached the distant world of Milkshake! I'm going to try and write it all up over the...

· 2k · 7
Fight

Fight

In the spirit of the mighty Zzap64, welcome to the Milkshake Christmas Special!Despite the overwhelming evidence to the contrary (i.e. it's been over...

· 1.8k · 2
Cow Chaser

Cow Chaser

Last week, we equipped our little Elephants with some sensors, so they could tell when the cow was sneaking up on them. This week, we're going to...

· 1.7k · 6
Space Prawns Only!

Space Prawns Only!

So, last time we had some Elephants walking around and changing direction when they hit something: pretty much the simplest sensor a game can have....

· 1.4k · 4
Rule Based AI

Rule Based AI

Welcome to another week of Milkshake development. At the end of last week's entry, I'd laid out my basic idea for handling AI in a way that would...

· 1.6k · 7
Pretty Dumb AI

Pretty Dumb AI

So, after much reading and thinking, I've finally settled on a plan for my AI. Rather than picking a specific AI implementation (like STRIPS...

· 1.3k · 4
More Elephants

More Elephants

A super frustrating few days for me trying to track down the skinning corruption on the little elephants. If you look closely at the screenshot from...

· 1.2k · 7
Enemy Agents

Enemy Agents

So after EasilyConfused quite rightly called me on my glacial development process, I've knuckled down over the past week to try and get my Elephant...

· 1.3k · 3
Game Over

Game Over

The [it has to be said, pretty boring] journey from 3d environment to game continues this week with more energy-sapping but unavoidable user...

· 1.3k · 3
User Interface

User Interface

Welcome back to my semi-annual series on Milkshake development. Last night I was reading the hackenslash diary ... that whole game was made in a...

· 1.2k · 7