My Own Project Reality
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I t was probably a good decision to not buy an Atari Jaguar. But the Cybermorph pictures and the Battlemorph screenshots in the videogame magazines of 1993 and 1995 fired my imagination. I dreamt of large virtual worlds to explore. The Nintendo 64 was the first console which let me experience this kind of polygonal worlds. The pictures of "> Nintendos Project Reality and games like Pilotwings 64 had a long term effect on me, which made the decision between OpenGL and DirectX easy. Building such 3-dimensional worlds has been a dream of mine for a long time. Blumenmacht was a warm up for my current 3D project. If I see what I 'm creating right now, I feel sometimes like a little magician. There's no better motivation!
P.S.: Here is an interesting Making Of Project Reality.
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Reading: Sandman: The Doll's House by Neil Gaiman
Watching: Halloween (1978)
Listening: The Very Best Of by Soft Cell
Surfing: Atari Age
Playing: FIFA 09 (PS3)
P.S.: Here is an interesting Making Of Project Reality.
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Reading: Sandman: The Doll's House by Neil Gaiman
Watching: Halloween (1978)
Listening: The Very Best Of by Soft Cell
Surfing: Atari Age
Playing: FIFA 09 (PS3)
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