Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

To do DOF or not to do DOF?

To do DOF or not to do DOF?

urs
iLiNX · · 1 min read
1,228 3
To do DOF or not to do DOF? I've decided for the last, at least for now. If I've got the physics working, I can imagine a Depth of Field effect which always focuses on the surface the crosshairs point to. Maybe you remember the precipice level in the first Half Life game, where the outlook was a blurred bitmap. I didn't like that. In my opinion it's very unnatural that you can't focus your view on what you want if your avatar is a human being. If you see the world through the cameras of a remotely controlled robot, it's a different thing.

Here is an image of my work desk, if you're interested

----------------------------------------------------
Rereading: Inside Lightwave v9 by Dan Ablan
Watching: A Nightmare on Elm Street (1984)
Listening: The Velvet Underground and Nico
Surfing: Digital Tools
Playing: The demos of The Mirrors Edge, Metal Gear Solid 4, Brothers in Arms: Hell's Highway and Alone in the Dark (PS3)

Discussion

Loading comments...